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Dont use backslashes \ replace all backslashes \ with forward slashes /
Make sure you end with the file extension ".wav" or ".mp3"
If its an mp3 make sure to specify the duration after the category (in seconds) e.g. {"talk"}, 130)
I did the stuff and I realised most of the other people with custom taunts working
ARE USING THE BLOODY DEDICATED SERVER
I use my own darn GMod to host servers.
Here's how it looks like right now
addTaunt("Hashtag", {
"taunts/props/DravenSkin03.UltimateEffort3D.mp3"
}, "props", nil, {"Sound Pack"}, 2)
For gods sake please take me out of this hell
Steam\steamapps\common\GarrysMod\garrysmod\gamemodes\prophunters
that should let you load things. Then, in
Steam\steamapps\common\GarrysMod\garrysmod\gamemodes\prophunters\gamemode\taunts
make your own <name>.lua and insert the addTaunt code. The sounds are located in the following area
Steam\steamapps\common\GarrysMod\garrysmod\sound\prophunters\taunts
My code looks like this
addTaunt("D3", {
"prophunters/taunts/d3_legendary_sound.mp3"
}, "both", nil, {"misc", "Iceman_F1"}, 2)
and I am able to play it in game. I have yet to test if others can hear it but it's a step in the right direction for me.
I HAVE ACOMPLISHED CODING THANKS TO FELLOW CODERS
YEEEEEEEEEEEEEEEEEEEEEEEEEE
http://pbrd.co/1mc7E1W
http://pbrd.co/1mc7QhJ
Although I run my own server, I have tested on my client to see if it can host it and run custom taunts and it works. Since, as you said in a different discussion, you know how to rename a file, I'm pretty sure you can follow the instructions I laid out above.
If you extracted everything properly, in the folder you will create your own lua file, there is a text file called "how-to-add-new-taunts" that will explain everything else you need to know.
Subscribing to workshop files is as-is with no further customization. If you want to customize things, you have to be calm and willing to mess around with it yourself from time to time to tweak it just right. Getting angry at others who are just trying to help isn't the right way to go about it.
https://github.com/mechanicalmind/prophunters/blob/master/gamemode/taunts/how-to-add-new-taunts.txt
I've recently improved it so it should be easy enough to follow. If you have any questions reply here.
http://pbrd.co/1ysrtKW
Where my sound files are located
http://pbrd.co/1ysry1a
You have
addTaunt("90s", {
"prophunters/90s.wav"
}, "props", "both", {"Old Taunts"}, <-- comma not needed
and should look like
addTaunt("D3", {
"prophunters/taunts/d3_legendary_sound.mp3"
}, "both", nil, {"misc", "Iceman_F1"}, 2) <-- Need this close bracket