Rivals of Aether

Rivals of Aether

Chuckya
Flophawk  [开发者] 2021 年 9 月 25 日 下午 1:12
Balance
Complain about wobbling here
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正在显示第 1 - 9 条,共 9 条留言
Bulbaquaza 2021 年 11 月 12 日 上午 6:56 
parrying heave-ho does nothing in a match and up b has sandbert levels of nonexistent landing lag, i feel like heave-ho shouldn't be able to act the instant he hits the ground after up b as that's incredibly hard to punish

other than that pretty cool character
Flophawk  [开发者] 2021 年 11 月 13 日 下午 12:34 
引用自 Bulbaquaza
parrying heave-ho does nothing in a match and up b has sandbert levels of nonexistent landing lag, i feel like heave-ho shouldn't be able to act the instant he hits the ground after up b as that's incredibly hard to punish

other than that pretty cool character

i thought i did add parry stun to Heaveho already? ill have to fix that
QuinnyActually03 2023 年 3 月 23 日 上午 2:33 
the first hit of up-air has fixed knockback and is infinitely comboable if you fastfall out of it, you might increase the endlag or something if the second hit whiffs
Flophawk  [开发者] 2023 年 3 月 24 日 上午 4:10 
引用自 QuinnyActually03
the first hit of up-air has fixed knockback and is infinitely comboable if you fastfall out of it, you might increase the endlag or something if the second hit whiffs
should be fixed now, thnaks for letting me know !
SstarLit56 2023 年 9 月 7 日 上午 2:33 
Heave-ho cannot be halted easily and also can be deployed very quickly, making being below a mid-air chuckya very risky. Its not a direct attack, it's a very quick unharmable projectile from above, which also sends targets up to help in landing.

Up-b's armour is absurd, and as the move is also fast to deploy, is a very safe way to tank hits and punish or stall, even when lingering offstage. It should not be better than a successful parry nor provide that much safety on or off-stage.

Chuckya's aerials are all great killing and combo moves, in contrast it feels the damage done by grounded attacks encourages spam of utility and makes fighting on the ground feel useless by it's weaker damage.

Bombs themselves seem fine, but the rate one can prepare another if one explodes does not.

Heave-ho responds oddly to stages with solid ground connected horizontally to a platform, making it be stuck or forever go back and forth. This does not feel fair or intuitive.
Perhaps add a lifespan of a failsafe for it going in circles or being stuck in place?


Im not anything like professional, but i hope this helps understand how the character is played and seemingly misused.
SstarLit56 2023 年 9 月 11 日 下午 11:02 
down-special hitbox is... O_O
SstarLit56 2023 年 9 月 11 日 下午 11:08 
引用自 SstarLit56
Chuckya's aerials are all great killing and combo moves, in contrast it feels the damage done by grounded attacks encourages spam of utility and makes fighting on the ground feel useless by it's weaker damage.
my problems are not with the aerials, but grounded attacks seem quite weak
Thomasawesome55 2023 年 10 月 14 日 下午 5:25 
I've actually been trying to make this guy my main and he's so fun! The combos he can make from things like his Nair and Dash Attack are really fun to juggle opponents with. It may just be a skill issue on my part, but I find it a bit hard for him to reliably kill. I'm most of the time getting kills with him at 120-140% while a lot of other characters I play can get pretty easy kills as low as 40-60%. Most of his kill moves i.e all his Strongs and his Back Air don't easily fit into any of his combos and they're not the easiest to hit by themselves. Maybe you can change his Up Air to send a bit back so you can chain it to a Back Air for a semi early kill at ledge? Just throwin' out ideas rn. I'm also still fairly new to Rivals and this guy in general so if I'm missing a way to reliable get a kill, I'd love to hear it! Overall though, he's super fun and feels super balanced! Just sometimes it can be really tricky to secure the kill.
Flophawk  [开发者] 2023 年 10 月 16 日 下午 4:42 
the thing is throws can put the opponent basically anywhere you want so ye, also heave-ho can set up into stuff etcetc
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