安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








Am a beginner in programming, but am willing to learn, so if you want help with some grunt work, hit me up! Definitively would appreciate the opportunity to try things other than Front End for once.
For weapon suggestions:
Clothing Suggestion:
Drugs
In general, adding psycasts to the repertoire of this mod would be great, they're the best way to replicate vampire abilities like zoren's fear, Van Winkles weapon accuracy or general vampire super strength. Making certain weapons make certain psycasts unique to them available would be neat, but i understand there are limits.
Sorra for that text wall, just got very excited!
TL;DR LOVE THIS, WANT MORE, AND AM WILLING TO HELP
I think you'll be pleased to know that a lot of what you suggested is already on my to-do list. Next in line is Rip's Musket and the Hellsing/Seras uniform. I was planning for Zorrin's Scythe too, but hadn't thought of an insanity lance component to it. Nice idea. As for the psycasts, I wasn't really thinking about them because I'd prefer if the mod didn't depend on Royalty, but I suppose those elements could just be patched in for those who happen to have the DLC.
I sincerely appreciate your offer to contribute, and maybe I'll take you up on that at some point, but for now I want to see what I can manage myself. Any feedback in and of itself is very helpful though, and I'd be happy to hear any other ideas you have.
Schrodingers' abilities seem more suited to a mod about abilities all on their own, instead of a weapon mod. perhaps the knife he used? could hit necks easier?
FALSE VAMPIRES
-a new "FREAK chip" bionic that, when installed, will turn them into a vampire
-These vampires get major stat boosts and the ability to create ghouls from those killed during feeding
TRUE VAMPIRES
This one is a bit more tricky
-Perhaps a ritual is required to become one or it can happen randomly
-In addition to a major stat increase they gain a few powers
-Shapeshifting
-Flight
-Walking through walls
-Summoning familiars
-Healing
-Mesmerism
-Ressurection based on how many people they kill
As for the magic bullet, I'll disclaim again: I haven't made any abilities before, so this may be overly-ambitious, and will probably be simplified to what I can make work. That being said I think "ideally" it would be two abilities:
if the races have any abilities, would there be a way to make them auto cast?
Vampire defenses
1. Ghoul trap- requires four corpses, 10 wood, and 30 work, essentially just buried ghouls that stun and then attack enemies that get too close
2. Cursed blood mortar- requires (?), A mortar shell or IED that releases poison gas that inflicts toxic buildup on anyone within the cloud and anyone that dies is resurrected as a ghoul
3. Dark shield- requires 55 work per wall and a true vampire, when enemies attack a wall, the wall attacks back (like in the OVA epilogue)
Holy defenses
1. Holy Script- requires 1 cloth and 1 steel, Bible pages affixed to a wall that repel and weaken vampires (the AI avoids the page's area of effect and if they are forced into it they can't use their powers)
2. Claymore mines- requires 5 steel, 5 silver, and 5 chemfuel, directional mine that causes shredding injuries and debuffs vampires
3. Apricitas flares- requires 10 steel, 10 silver, 10 gold, 3 chemfuel, and (idk maybe some kind of special ingredient), a manned, disposable flare launcher that launches a flare that replicates the effects of sunlight on vampires in it's light