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Speaking of vehicles, it may be a good idea to code some roads into the back half of the base. I really don't know how that works in Terrain Builder, since my own terrain projects haven't gotten very far, but it would allow for enhanced usage of the newly vehicle-accessible locations deeper inside the base. Experimenting with on-foot AI, I would set groups to File, and they could mostly navigate the sections with roadway, but they had trouble deeper in, even with mazes of waypoints. I think adding roads would help this too. Maybe the roads could be invisible? Again, I don't know how they work in Terrain Builder.
Reference image of the back half of the research area being good for medical:
https://drive.google.com/file/d/1-nsuwYbYVtODzPVE0PuQxXDvjwY4awiQ/view?usp=sharing
My attempting at mapping out the complex:
https://drive.google.com/file/d/114cWvPbIW-nTup_Fp2cTMuRZQ49dAljj/view?usp=sharing