饥荒联机版

饥荒联机版

白银诺艾尔
ZeroRyuk  [开发者] 2021 年 9 月 5 日 下午 1:41
Bug Report!
If something doesn't seem right just report here.
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正在显示第 1 - 15 条,共 17 条留言
Eudae 2021 年 9 月 9 日 下午 9:05 
Thanks for the mod - noticed a potential bug:

If you hold "F" to attack a mob while attack speed is set above 0.8 (tested on 0.9, 1.0), every other hit has the potential to miss (animation fires, but no damage is dealt).
ZeroRyuk  [开发者] 2021 年 9 月 9 日 下午 9:37 
引用自 Eudae
Thanks for the mod - noticed a potential bug:

If you hold "F" to attack a mob while attack speed is set above 0.8 (tested on 0.9, 1.0), every other hit has the potential to miss (animation fires, but no damage is dealt).

yeah that is a bug that's why I made her default attack speed 0.8 now because it seems to be the safest slow animation. I am not sure why that happens unfortunately.
Cho-lok 2021 年 9 月 10 日 下午 6:13 
I found some server freezing, sometimes when noel use her AOE skill. I debriefed it by my friend when i host server, so i don't know details of this bug. But i heard that it might be occur at use skill repeatedly. It occur 1~2 times in one hours.

When i found this bug, i used big mod that "uncompromising mode", so it can be crashing by mod to mod. I've not reproduce this bug at vanilla.

Thx fot your effort
最后由 Cho-lok 编辑于; 2021 年 9 月 10 日 下午 6:13
ZeroRyuk  [开发者] 2021 年 9 月 10 日 下午 9:27 
引用自 Cho-lok
I found some server freezing, sometimes when noel use her AOE skill. I debriefed it by my friend when i host server, so i don't know details of this bug. But i heard that it might be occur at use skill repeatedly. It occur 1~2 times in one hours.

When i found this bug, i used big mod that "uncompromising mode", so it can be crashing by mod to mod. I've not reproduce this bug at vanilla.

Thx fot your effort

It's possible they have a conflict. It's kinda tricky if it doesn't always happen. I'm guessing that noel might be hitting a certain modded mob that causes it to crash.
Wilsonso 2021 年 9 月 14 日 上午 11:43 
By the way, by clicking on Noel she whacks herself on pvp. That's weird.
ZeroRyuk  [开发者] 2021 年 9 月 14 日 上午 11:47 
引用自 Wilsonso
By the way, by clicking on Noel she whacks herself on pvp. That's weird.
LOL, ok I'll fix that too.
Wilsonso 2021 年 9 月 14 日 上午 11:59 
It's pretty much her own aoe attack backfiring too. When jumping other players it gets her hurt.
evh 2021 年 12 月 30 日 上午 3:10 
I found a bug where trying to eat the Gyudon or picking it up from the crockpot causes the game to disconnect and return to the main menu.
ZeroRyuk  [开发者] 2021 年 12 月 30 日 下午 9:16 
引用自 ekinvher
I found a bug where trying to eat the Gyudon or picking it up from the crockpot causes the game to disconnect and return to the main menu.
it works just fine for me.
Do you have other mods that add other custom food?
If you have other mods you can like try making a new world with same mods but no caves so when it crashes the error will appear on your screen.
I'm pretty sure it's a different mod you have causing the conflict.
Nayru 2022 年 3 月 2 日 上午 9:24 
seems like heavy object movement speed is non-functional

at least compared to a default movement speed char, chess piece movement is barely faster
最后由 Nayru 编辑于; 2022 年 3 月 2 日 上午 9:24
ZeroRyuk  [开发者] 2022 年 3 月 2 日 下午 1:02 
引用自 Nayru
seems like heavy object movement speed is non-functional

at least compared to a default movement speed char, chess piece movement is barely faster
Might have to do with the changes klei did with it because of wolfgang. I will check what happen to it.
ZeroRyuk  [开发者] 2022 年 3 月 2 日 下午 1:17 
引用自 Nayru
seems like heavy object movement speed is non-functional

at least compared to a default movement speed char, chess piece movement is barely faster
It's working just fine. The only thing that's bugged is actually wolfgang he goes invisible when mighty form and that has nothing to do with us. Noel isn't going to run as fast as normal running cuz she looks like sliding before when running too fast while carrying a heavy item.
Nayru 2022 年 3 月 6 日 上午 6:54 
i guess it looks off with how fast the character normally is and heavy object movement is probably overriding all speed increases, though on the main page in practice it's certainly nothing like that

https://imgur.com/U0xCkxH.gif
ZeroRyuk  [开发者] 2022 年 3 月 6 日 下午 12:53 
引用自 Nayru
i guess it looks off with how fast the character normally is and heavy object movement is probably overriding all speed increases, though on the main page in practice it's certainly nothing like that

https://imgur.com/U0xCkxH.gif
We nerfed it because she was sliding there. If you read the update log it's there
Doll 2023 年 6 月 23 日 上午 6:07 
LUA ERROR stack traceback:
../mods/workshop-2594589121/scripts/prefabs/shirogane.lua:57 in (local) fn (Lua) <55-61>
inst = 119690 - shirogane (valid:true)
data = table: 000000003D8DE940
scripts/entityscript.lua:1152 in (method) PushEvent (Lua) <1139-1166>
self (valid:true) =
_PostActivateHandshakeState_Client = 0
EnableLoadingProtection = function - scripts/prefabs/player_common.lua:1000
inlimbo = false
GetMoistureRateScale = function - scripts/prefabs/player_common.lua:247
_lunarportalmax = table: 000000004A90DA20
CanSeePointOnMiniMap = function - scripts/prefabs/player_common_extensions.lua:807
skeleton_prefab = skeleton_player
EnableBoatCamera = function - scripts/prefabs/player_common.lua:846
playercolour = table: 00000000632075F0
event_listeners = table: 000000006F59B430
MakeGenericCommander = function - scripts/prefabs/player_common_extensions.lua:818
IsOverheating = function - scripts/prefabs/player_common.lua:217
IsActing = function - scripts/prefabs/player_common_extensions.lua:859
Light = Light (000000007FFF63F0)
killtask = PERIODIC 119690: 3.000000
LoadForReroll = function - ../mods/workshop-2597204554/quest_system/postinitfns.lua:92
_isrezattuned = false
OnRemoveEntity = function - scripts/prefabs/player_common.lua:1041
children = table: 000000009414FF30
pendingtasks = table: 000000006F59B3E0
ApplySkinOverrides = function - scripts/prefabs/player_common.lua:1562
ResetMinimapOffset = function - scripts/prefabs/player_common.lua:1413
sg = sg="wilson", state="doshortaction", time=0.20, tags = "doing,"
IsHUDVisible = function - scripts/prefabs/player_common.lua:1391
ApplyScale = function - scripts/prefabs/player_common.lua:1500
_serverpauseddirtyfn = function - scripts/prefabs/player_common.lua:919
SetGhostMode = function - scripts/prefabs/player_common.lua:855
ShowActions = function - scripts/prefabs/player_common.lua:1395
wallupdatecomponents = table: 000000009279DED0
SetGymStartState = function - scripts/prefabs/player_common.lua:48
Transform = Transform (000000007FFF6390)
_irys_hope_color = net_bool (0000000063208450)
net_player_qs_points = net_string (00000000175807E0)
actionreplica = table: 000000006F59A300
event_listening = table: 000000006F59B660
player_qs_points = table: 000000005202E570
actioncomponents = table: 000000006F599270
net_nightvisiontrigger = net_bool (0000000017580AB0)
lower_components_shadow = table: 000000006F59A3A0
GetMaxMoisture = function - scripts/prefabs/player_common.lua:237
OnPostActivateHandshake_Server = function - scripts/prefabs/player_common_extensions.lua:893
net_cameratrigger = net_bool (0000000017580790)
q_system = table: 000000001757FCA0
CanUseTouchStone = function - scripts/prefabs/player_common.lua:187
updatecomponents = table: 000000006F5A0200
xpgeneration_task = PERIODIC 119690: 480.000000
ShakeCamera = function - scripts/prefabs/player_common.lua:1441
OnPostActivateHandshake_Client = function - scripts/prefabs/player_common_extensions.lua:875
persists = false
name = Barão Coelho
MiniMapEntity = MiniMapEntity (000000007FFF6810)
IsFreezing = function - scripts/prefabs/player_common.lua:207
prefab = shirogane
_OnLoad = function - ../mods/workshop-2594589121/scripts/prefabs/shirogane.lua:28
SaveForReroll = function - ../mods/workshop-2597204554/quest_system/postinitfns.lua:84
replica = table: 000000006F599810
OnWakeUp = function - scripts/prefabs/player_common.lua:1261
IsInMiasma = function - scripts/prefabs/player_common.lua:264
GetTemperature = function - scripts/prefabs/player_common.lua:197
GUID = 119690
OnDespawn = function - ../mods/workshop-2959256145/scripts/util/ouro_kronii_post
[10:56:21]: [string "../mods/workshop-2594589121/scripts/prefabs..."]:57: attempt to index field 'item' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-2594589121/scripts/prefabs/shirogane.lua:57 in (local) fn (Lua) <55-61>
scripts/entityscript.lua:1152 in (method) PushEvent (Lua) <1139-1166>
scripts/components/inventory.lua:1040 in (method) Unequip (Lua) <1020-1047>
scripts/components/inventory.lua:149 in (method) SwapEquipment (Lua) <136-170>
scripts/prefabs/sewing_mannequin.lua:81 in (field) OnActivate (Lua) <75-97>
scripts/components/activatable.lua:75 in (method) DoActivate (Lua) <72-82>
scripts/actions.lua:2222 in (field) fn (Lua) <2220-2225>
scripts/bufferedaction.lua:25 in (method) Do (Lua) <21-35>
scripts/entityscript.lua:1463 in (method) PerformBufferedAction (Lua) <1450-1474>
scripts/stategraphs/SGwilson.lua:5704 in (field) fn (Lua) <5697-5706>
scripts/stategraph.lua:656 in (method) UpdateState (Lua) <624-668>
scripts/stategraph.lua:694 in (method) Update (Lua) <687-713>
scripts/stategraph.lua:128 in (method) Update (Lua) <109-146>
scripts/update.lua:288 in (upvalue) oldUpdate (Lua) <224-298>
../mods/workshop-2537774396/modmain.lua:185 in () ? (Lua) <149-186>
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