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报告翻译问题








If you hold "F" to attack a mob while attack speed is set above 0.8 (tested on 0.9, 1.0), every other hit has the potential to miss (animation fires, but no damage is dealt).
yeah that is a bug that's why I made her default attack speed 0.8 now because it seems to be the safest slow animation. I am not sure why that happens unfortunately.
When i found this bug, i used big mod that "uncompromising mode", so it can be crashing by mod to mod. I've not reproduce this bug at vanilla.
Thx fot your effort
It's possible they have a conflict. It's kinda tricky if it doesn't always happen. I'm guessing that noel might be hitting a certain modded mob that causes it to crash.
Do you have other mods that add other custom food?
If you have other mods you can like try making a new world with same mods but no caves so when it crashes the error will appear on your screen.
I'm pretty sure it's a different mod you have causing the conflict.
at least compared to a default movement speed char, chess piece movement is barely faster
https://imgur.com/U0xCkxH.gif
../mods/workshop-2594589121/scripts/prefabs/shirogane.lua:57 in (local) fn (Lua) <55-61>
inst = 119690 - shirogane (valid:true)
data = table: 000000003D8DE940
scripts/entityscript.lua:1152 in (method) PushEvent (Lua) <1139-1166>
self (valid:true) =
_PostActivateHandshakeState_Client = 0
EnableLoadingProtection = function - scripts/prefabs/player_common.lua:1000
inlimbo = false
GetMoistureRateScale = function - scripts/prefabs/player_common.lua:247
_lunarportalmax = table: 000000004A90DA20
CanSeePointOnMiniMap = function - scripts/prefabs/player_common_extensions.lua:807
skeleton_prefab = skeleton_player
EnableBoatCamera = function - scripts/prefabs/player_common.lua:846
playercolour = table: 00000000632075F0
event_listeners = table: 000000006F59B430
MakeGenericCommander = function - scripts/prefabs/player_common_extensions.lua:818
IsOverheating = function - scripts/prefabs/player_common.lua:217
IsActing = function - scripts/prefabs/player_common_extensions.lua:859
Light = Light (000000007FFF63F0)
killtask = PERIODIC 119690: 3.000000
LoadForReroll = function - ../mods/workshop-2597204554/quest_system/postinitfns.lua:92
_isrezattuned = false
OnRemoveEntity = function - scripts/prefabs/player_common.lua:1041
children = table: 000000009414FF30
pendingtasks = table: 000000006F59B3E0
ApplySkinOverrides = function - scripts/prefabs/player_common.lua:1562
ResetMinimapOffset = function - scripts/prefabs/player_common.lua:1413
sg = sg="wilson", state="doshortaction", time=0.20, tags = "doing,"
IsHUDVisible = function - scripts/prefabs/player_common.lua:1391
ApplyScale = function - scripts/prefabs/player_common.lua:1500
_serverpauseddirtyfn = function - scripts/prefabs/player_common.lua:919
SetGhostMode = function - scripts/prefabs/player_common.lua:855
ShowActions = function - scripts/prefabs/player_common.lua:1395
wallupdatecomponents = table: 000000009279DED0
SetGymStartState = function - scripts/prefabs/player_common.lua:48
Transform = Transform (000000007FFF6390)
_irys_hope_color = net_bool (0000000063208450)
net_player_qs_points = net_string (00000000175807E0)
actionreplica = table: 000000006F59A300
event_listening = table: 000000006F59B660
player_qs_points = table: 000000005202E570
actioncomponents = table: 000000006F599270
net_nightvisiontrigger = net_bool (0000000017580AB0)
lower_components_shadow = table: 000000006F59A3A0
GetMaxMoisture = function - scripts/prefabs/player_common.lua:237
OnPostActivateHandshake_Server = function - scripts/prefabs/player_common_extensions.lua:893
net_cameratrigger = net_bool (0000000017580790)
q_system = table: 000000001757FCA0
CanUseTouchStone = function - scripts/prefabs/player_common.lua:187
updatecomponents = table: 000000006F5A0200
xpgeneration_task = PERIODIC 119690: 480.000000
ShakeCamera = function - scripts/prefabs/player_common.lua:1441
OnPostActivateHandshake_Client = function - scripts/prefabs/player_common_extensions.lua:875
persists = false
name = Barão Coelho
MiniMapEntity = MiniMapEntity (000000007FFF6810)
IsFreezing = function - scripts/prefabs/player_common.lua:207
prefab = shirogane
_OnLoad = function - ../mods/workshop-2594589121/scripts/prefabs/shirogane.lua:28
SaveForReroll = function - ../mods/workshop-2597204554/quest_system/postinitfns.lua:84
replica = table: 000000006F599810
OnWakeUp = function - scripts/prefabs/player_common.lua:1261
IsInMiasma = function - scripts/prefabs/player_common.lua:264
GetTemperature = function - scripts/prefabs/player_common.lua:197
GUID = 119690
OnDespawn = function - ../mods/workshop-2959256145/scripts/util/ouro_kronii_post
[10:56:21]: [string "../mods/workshop-2594589121/scripts/prefabs..."]:57: attempt to index field 'item' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-2594589121/scripts/prefabs/shirogane.lua:57 in (local) fn (Lua) <55-61>
scripts/entityscript.lua:1152 in (method) PushEvent (Lua) <1139-1166>
scripts/components/inventory.lua:1040 in (method) Unequip (Lua) <1020-1047>
scripts/components/inventory.lua:149 in (method) SwapEquipment (Lua) <136-170>
scripts/prefabs/sewing_mannequin.lua:81 in (field) OnActivate (Lua) <75-97>
scripts/components/activatable.lua:75 in (method) DoActivate (Lua) <72-82>
scripts/actions.lua:2222 in (field) fn (Lua) <2220-2225>
scripts/bufferedaction.lua:25 in (method) Do (Lua) <21-35>
scripts/entityscript.lua:1463 in (method) PerformBufferedAction (Lua) <1450-1474>
scripts/stategraphs/SGwilson.lua:5704 in (field) fn (Lua) <5697-5706>
scripts/stategraph.lua:656 in (method) UpdateState (Lua) <624-668>
scripts/stategraph.lua:694 in (method) Update (Lua) <687-713>
scripts/stategraph.lua:128 in (method) Update (Lua) <109-146>
scripts/update.lua:288 in (upvalue) oldUpdate (Lua) <224-298>
../mods/workshop-2537774396/modmain.lua:185 in () ? (Lua) <149-186>