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报告翻译问题
System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.RoomRoleWorker_Kitchen.GetScore (Verse.Room room) [0x00060] in <d243303f714d4dc48680ccaecd2f594e>:0
at Verse.Room.<UpdateRoomStatsAndRole>b__94_0 (Verse.RoomRoleDef x) [0x00006] in <d243303f714d4dc48680ccaecd2f594e>:0
at Verse.GenCollection.MaxBy[TSource,TKey] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] selector, System.Collections.Generic.IComparer`1[T] comparer) [0x0005c] in <d243303f714d4dc48680ccaecd2f594e>:0
at Verse.GenCollection.MaxBy[TSource,TKey] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] selector) [0x00007] in <d243303f714d4dc48680ccaecd2f594e>:0
at Verse.Room.UpdateRoomStatsAndRole () [0x0009c] in <d243303f714d4dc48680ccaecd2f594e>:0
at Verse.Room.get_Role () [0x00008] in <d243303f714d4dc48680ccaecd2f594e>:0
at Verse.Gizmo_RoomStats.<GetRoomToShowStatsFor>g__IsValid|8_0 (Verse.Room r) [0x0000b] in <d243303f714d4dc48680ccaecd2f594e>:0
at Verse.Gizmo_RoomStats.GetRoomToShowStatsFor (Verse.Building building) [0x000b0] in <d243303f714d4dc48680ccaecd2f594e>:0
at Verse.Building+<GetGizmos>d__17.MoveNext () [0x000d8] in <d243303f714d4dc48680ccaecd2f594e>:0
at System.Collections.Generic.List`1[T].InsertRange (System.Int32 index, System.Collections.Generic.IEnumerable`1[T] collection) [0x000db] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.List`1[T].AddRange (System.Collections.Generic.IEnumerable`1[T] collection) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at (wrapper dynamic-method) RimWorld.InspectGizmoGrid.RimWorld.InspectGizmoGrid.DrawInspectGizmoGridFor_Patch0(System.Collections.Generic.IEnumerable`1<object>,Verse.Gizmo&)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Followed by:
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
I don't know if that's helpful, but that's what's in my log. For me not all gizmos are failing, just some of them. I'm going to ditch the room sizes mod and see, there has been some suggestion this has been the issue in the past.
Edit: nope. Not sure, not sure at all.