RimWorld

RimWorld

Optimization: Leathers - C# Edition
Scorpio  [kehittäjä] 4.9.2021 klo 6.17
Bugs
please load your save and send your logs in regards to any bugs found
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Näytetään 1-15 / 47 kommentista
Kayedon 16.10.2021 klo 19.18 
Every time I open [Details...] on a bill that accepts leather, I get a dozen of so errors for missing leather types that this mod removes. Seems to be a conflict with the mod What's Missing.

Looked for nonexistent key AEXP_Leather_Platypus in counted resources. UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string) (wrapper dynamic-method) RimWorld.ResourceCounter:RimWorld.ResourceCounter.GetCount_Patch1 (RimWorld.ResourceCounter,Verse.ThingDef) Revolus.WhatsMissing.WhatsMissingMod:Patch__Dialog_BillConfig__DoWindowContents__Mixin (RimWorld.Bill_Production,Verse.Listing_Standard,UnityEngine.Rect,UnityEngine.Rect) (wrapper dynamic-method) RimWorld.Dialog_BillConfig:RimWorld.Dialog_BillConfig.DoWindowContents_Patch1 (RimWorld.Dialog_BillConfig,UnityEngine.Rect) (wrapper dynamic-method) Verse.Window:Verse.Window.InnerWindowOnGUI_Patch0 (Verse.Window,int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

https://gist.github.com/d4bcbc91e3673144d3847246cc0ce14c

Additionally, all removed leather defs are present but not selected in the Leathers dropdown for bill ingredients.
Viimeisin muokkaaja on Kayedon; 17.10.2021 klo 13.49
Vaphal 26.11.2021 klo 18.06 
Not exactly a bug but more of a mod incompatibility, when loaded with ([TP]Noobert's Fox Overhaul) rice and fungus are disabled.
Scorpio  [kehittäjä] 29.11.2021 klo 10.24 
Werradith_Toximble lähetti viestin:
Not exactly a bug but more of a mod incompatibility, when loaded with ([TP]Noobert's Fox Overhaul) rice and fungus are disabled.

will look into that
Scorpio  [kehittäjä] 29.11.2021 klo 10.25 
Kayedon lähetti viestin:
Every time I open [Details...] on a bill that accepts leather, I get a dozen of so errors for missing leather types that this mod removes. Seems to be a conflict with the mod What's Missing.

Looked for nonexistent key AEXP_Leather_Platypus in counted resources. UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string) (wrapper dynamic-method) RimWorld.ResourceCounter:RimWorld.ResourceCounter.GetCount_Patch1 (RimWorld.ResourceCounter,Verse.ThingDef) Revolus.WhatsMissing.WhatsMissingMod:Patch__Dialog_BillConfig__DoWindowContents__Mixin (RimWorld.Bill_Production,Verse.Listing_Standard,UnityEngine.Rect,UnityEngine.Rect) (wrapper dynamic-method) RimWorld.Dialog_BillConfig:RimWorld.Dialog_BillConfig.DoWindowContents_Patch1 (RimWorld.Dialog_BillConfig,UnityEngine.Rect) (wrapper dynamic-method) Verse.Window:Verse.Window.InnerWindowOnGUI_Patch0 (Verse.Window,int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

https://gist.github.com/d4bcbc91e3673144d3847246cc0ce14c

Additionally, all removed leather defs are present but not selected in the Leathers dropdown for bill ingredients.

no idea how to fix that , the warning are kinds unavoidable due to the removal of leathers , whats missing should not be asking for stuff thats been removed
Scorpio  [kehittäjä] 29.11.2021 klo 22.04 
Werradith_Toximble lähetti viestin:
Not exactly a bug but more of a mod incompatibility, when loaded with ([TP]Noobert's Fox Overhaul) rice and fungus are disabled.


Because he made the Resource drops part of the fur and require shearing instead of using the resource drop system

This has to be fixed on their side
Viimeisin muokkaaja on Scorpio; 29.11.2021 klo 22.05
Looked for nonexistent key Leather_Forsaken in counted resources.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
RimWorld.ResourceCounter:GetCount (Verse.ThingDef)
ToggleableReadouts.ToggleableReadoutsUtility:GetCountIn (Verse.ThingCategoryDef,RimWorld.Listing_ResourceReadout)
ToggleableReadouts.ToggleableReadoutsUtility:GetCountIn (Verse.ThingCategoryDef,RimWorld.Listing_ResourceReadout)
ToggleableReadouts.ToggleableReadoutsUtility:GetCountIn (Verse.ThingCategoryDef,RimWorld.Listing_ResourceReadout)
ToggleableReadouts.ReadoutCache:Update (RimWorld.Listing_ResourceReadout,int,Verse.Def,bool)
ToggleableReadouts.ToggleableReadoutsUtility:DoCategory (RimWorld.Listing_ResourceReadout,ToggleableReadouts.ReadoutCache,int,int)
ToggleableReadouts.ToggleableReadoutsUtility:DoReadoutCategorized (RimWorld.ResourceReadout,UnityEngine.Rect)
ToggleableReadouts.Patch_DoReadoutCategorized:Prefix (RimWorld.ResourceReadout,UnityEngine.Rect)
(wrapper dynamic-method) RimWorld.ResourceReadout:RimWorld.ResourceReadout.DoReadoutCategorized_Patch2 (RimWorld.ResourceReadout,UnityEngine.Rect)
RimWorld.ResourceReadout:ResourceReadoutOnGUI ()
(wrapper dynamic-method) RimWorld.MapInterface:RimWorld.MapInterface.MapInterfaceOnGUI_BeforeMainTabs_Patch2 (RimWorld.MapInterface)
(wrapper dynamic-method) RimWorld.UIRoot_Play:RimWorld.UIRoot_Play.UIRootOnGUI_Patch2 (RimWorld.UIRoot_Play)
(wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root)
this error is all the time being checked
Scorpio lähetti viestin:
Werradith_Toximble lähetti viestin:
Not exactly a bug but more of a mod incompatibility, when loaded with ([TP]Noobert's Fox Overhaul) rice and fungus are disabled.


Because he made the Resource drops part of the fur and require shearing instead of using the resource drop system

This has to be fixed on their side

Sorry about the extremely late reply(I apparently didn't subscribe to the discussion) I'll talk to them about it.
Getting a similar bug with morrowrim animals and VFE Insects under certain conditions.


For instance, this very specific load order produces the bug: https://gist.github.com/HugsLibRecordKeeper/dc84f30e5e6b7ef0237196129c49be7e

But if I move optimization meats to load before optimization leathers, it does not occur.


But it *still* occurs in a larger modlist, no matter the order of these 3 mods.
Runzu 18.9.2022 klo 20.26 
About humans being tagged with Heavy Fur instead of Human Leather

Here's my HusLib log: https://gist.github.com/HugsLibRecordKeeper/c04e70a9bd0472d53194b9000bc5047a

Screenscaps from my game: https://imgur.com/a/4zNMKkC

The mukluks (boots) are made of heavy fur, which is giving the debuff
Tia 19.9.2022 klo 2.11 
Hey I am getting a recurring error every ~10 seconds or so since the new version - "Looked for nonexistent key Leather_DragonScale in counted resources."

I think it's a combination of this mod and ToggleableReadouts.


Looked for nonexistent key Leather_DragonScale in counted resources.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
RimWorld.ResourceCounter:GetCount (Verse.ThingDef)
ToggleableReadouts.ToggleableReadoutsUtility:GetCountIn (Verse.ThingCategoryDef,RimWorld.Listing_ResourceReadout)
ToggleableReadouts.ReadoutCache:Update (RimWorld.Listing_ResourceReadout,int,Verse.Def,bool)
ToggleableReadouts.ToggleableReadoutsUtility:DoCategory (RimWorld.Listing_ResourceReadout,ToggleableReadouts.ReadoutCache,int,int)
ToggleableReadouts.ToggleableReadoutsUtility:DoReadoutCategorized (RimWorld.ResourceReadout,UnityEngine.Rect)
ToggleableReadouts.Patch_DoReadoutCategorized:Prefix (RimWorld.ResourceReadout,UnityEngine.Rect)
(wrapper dynamic-method) RimWorld.ResourceReadout:RimWorld.ResourceReadout.DoReadoutCategorized_Patch2 (RimWorld.ResourceReadout,UnityEngine.Rect)
RimWorld.ResourceReadout:ResourceReadoutOnGUI ()
(wrapper dynamic-method) RimWorld.MapInterface:RimWorld.MapInterface.MapInterfaceOnGUI_BeforeMainTabs_Patch2 (RimWorld.MapInterface)
(wrapper dynamic-method) RimWorld.UIRoot_Play:RimWorld.UIRoot_Play.UIRootOnGUI_Patch3 (RimWorld.UIRoot_Play)
(wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root)
Scorpio  [kehittäjä] 19.9.2022 klo 4.46 
both issues are being looken into
Scorpio  [kehittäjä] 19.9.2022 klo 6.46 
new update should fix this
Runzu 19.9.2022 klo 17.16 
Yep. The human leather issue is fixed on my end. Thank you! :slimetabby:
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