Left 4 Dead 2

Left 4 Dead 2

ThirdPersonView
 此主題已被置頂,因此它可能很重要
JustLivingLS  [開發人員] 2022 年 9 月 1 日 下午 11:18
Autoexec Code (Simple)
bind "v" "thirdpersonshoulder; togglezoom"
alias "defaultzoom" "zoom.90"

c_thirdpersonshoulderaimdist "720"
c_thirdpersonshoulderheight "0" //Y Axis
c_thirdpersonshoulderdist "90" //Camera distance
c_thirdpersonshoulderoffset "0" //X Axis
c_thirdpersonshouldersnapto "1"
c_maxdistance "200"
c_maxpitch "90"
c_maxyaw "0"
c_mindistance "30"
c_minpitch "0"
c_minyaw "-0"
cam_collision "1" //Set to 0 to ignore camera collisions

togglezoom.off; c_thirdpersonshoulder 0;
defaultzoom;
最後修改者:JustLivingLS; 2022 年 12 月 11 日 上午 10:26
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76561199377948124 2022 年 12 月 4 日 下午 4:50 
c_thirdpersonshoulderaimdist "720"
c_thirdpersonshoulderheight "0" //Y Axis
c_thirdpersonshoulderdist "90" //Camera distance
c_thirdpersonshoulderoffset "0" //X Axis
c_thirdpersonshouldersnapto "1"
c_maxdistance "200"
c_maxpitch "90"
c_maxyaw "0"
c_mindistance "30"
c_minpitch "0"
c_minyaw "-0"
cam_collision "1" //Set to 0 to ignore camera collisions

togglezoom.off; c_thirdpersonshoulder 0;
defaultzoom;
Galox_nose :v 2023 年 5 月 27 日 下午 4:10 
i dont understand?
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