缺氧
Customize Recipe
Gariba 6 月 30 日 下午 7:13
Using the new selectable ingredients from Prehistoric Pack update
Here's a recipe I use in the Sludge Press, just to showcase the sintax of the new recipe system:
Note that, as Fumihiko pointed out, the field is named "materials" with an S. Using it without the S is still supported, but doesn't accept arrays.

{
"Id": "SludgePress_SedimentarytoMercury",
"Building": "SludgePress",
"Inputs": [
{
"materials": ["SedimentaryRock", "IgneousRock"],
"amount": 150.0
}
],
"Outputs": [
{
"material": "Mercury",
"amount": 5.0
},
{
"material": "Sand",
"amount": 145.0
}
],
"Time": 20.0,
"HEP": 0,
"HEPout": 0,
"Description": "Extract mercury from rock."
}
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Fumihiko  [开发者] 7 月 3 日 上午 7:22 
:steamthumbsup:
Kaedys 7 月 28 日 下午 6:25 
Based on the "Load all recipes to config" output, you can also specify a different quantity of the various inputs by replacing `Amount` with `Amounts` (also with an "s") and a list of numbers. For example, here's the input from the Refined Carbon recipe, which specifies a different amount required if using carbon, peat, or wood logs:

{ "materials": [ "Carbon", "WoodLog", "Peat" ], "amounts": [ 125.0, 200.0, 300.0 ] }
最后由 Kaedys 编辑于; 7 月 28 日 下午 6:27
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