The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Abyss++ [REP]
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WitchAmy  [开发者] 2021 年 9 月 4 日 上午 5:56
Suggestions
Here you can suggest any balance changes for specific locusts.

You can also report bugs or just give feedback in general.
最后由 WitchAmy 编辑于; 2021 年 9 月 4 日 上午 5:57
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正在显示第 1 - 15 条,共 30 条留言
Dan 2021 年 9 月 5 日 上午 6:53 
Maybe link a spreadsheet of current effects to make sure there is no confusion?

Also,suggestions :
dead eye : scale the dmg for each consecutive hit the locust makes?
booger : sticky locust
polyphemus : large and very slow locust going through enemies
jacobs ladder : low dmg locust bouncing between enemies
eye of belial : homing after first contact with added damage
leech / vampirism : low to moderate chance to heal half a red heart on kill
boomerang : deals dmg on the way back to appolyon
continuum : high speed locust that goes through one wall
tech : recalls instantly with a laser zap
black hole / magnet items : slightly pulls enemies toward the locust when fired


I'll edit it further when I think of other ideas to not spam
最后由 Dan 编辑于; 2021 年 9 月 5 日 上午 9:12
Sprimbim 2021 年 9 月 5 日 下午 7:27 
EID support would make this mod the go to locust mod on the workshop
WitchAmy  [开发者] 2021 年 9 月 6 日 上午 1:55 
引用自 Dan-greus
Maybe link a spreadsheet of current effects to make sure there is no confusion?

Also,suggestions :
dead eye : scale the dmg for each consecutive hit the locust makes?
booger : sticky locust
polyphemus : large and very slow locust going through enemies
jacobs ladder : low dmg locust bouncing between enemies
eye of belial : homing after first contact with added damage
leech / vampirism : low to moderate chance to heal half a red heart on kill
boomerang : deals dmg on the way back to appolyon
continuum : high speed locust that goes through one wall
tech : recalls instantly with a laser zap
black hole / magnet items : slightly pulls enemies toward the locust when fired


I'll edit it further when I think of other ideas to not spam
Unfortunately, none of these ideas can be done without coding. Sorry
WitchAmy  [开发者] 2021 年 9 月 6 日 上午 1:55 
引用自 Sprimbim
EID support would make this mod the go to locust mod on the workshop
wdym?
Dan 2021 年 9 月 6 日 上午 1:59 
引用自 Dan-greus
Maybe link a spreadsheet of current effects to make sure there is no confusion?

Also,suggestions :
dead eye : scale the dmg for each consecutive hit the locust makes?
booger : sticky locust
polyphemus : large and very slow locust going through enemies
jacobs ladder : low dmg locust bouncing between enemies
eye of belial : homing after first contact with added damage
leech / vampirism : low to moderate chance to heal half a red heart on kill
boomerang : deals dmg on the way back to appolyon
continuum : high speed locust that goes through one wall
tech : recalls instantly with a laser zap
black hole / magnet items : slightly pulls enemies toward the locust when fired


I'll edit it further when I think of other ideas to not spam
Unfortunately, none of these ideas can be done without coding. Sorry

My bad I thought you did some coding
Samtar 2021 年 11 月 17 日 下午 1:00 
引用自 Sprimbim
EID support would make this mod the go to locust mod on the workshop
wdym?
Not @Sprimbim but by EID he means the "External Item description" mod, Im guessing he would like If the effect of the locust would be included in the items description If you are holding the abyss.

(Great mod btw, Made playing T. Apollyon fun for me)
最后由 Samtar 编辑于; 2021 年 11 月 17 日 下午 1:03
WitchAmy  [开发者] 2021 年 11 月 17 日 下午 1:05 
引用自 Samtar
wdym?
Not @Sprimbim but by EID he means the "External Item description" mod, Im guessing he would like If the effect of the locust would be included in the items description If you are holding the abyss.
ah I see... But that would require a bit of coding, which isn't my strenght...
Samtar 2021 年 11 月 17 日 下午 1:06 
引用自 Samtar
Not @Sprimbim but by EID he means the "External Item description" mod, Im guessing he would like If the effect of the locust would be included in the items description If you are holding the abyss.
ah I see... But that would require a bit of coding, which isn't my strenght...
Yeah, Thats understandable. Just sharing what I think he meant with his comment :p
Dahkarak 2021 年 12 月 28 日 下午 6:51 
Given the recent massive buff to Gello, I would suggest that the associated Abyssal minisaac could probably use a buff of sorts.
Dahkarak 2021 年 12 月 29 日 下午 2:11 
Also, Twisted Pair locusts/minisaacs are nowhere near good enough, compared to their non-Abyssal counterparts.
WitchAmy  [开发者] 2021 年 12 月 30 日 上午 1:29 
Will think about both.

But bear in mind that most of the quality 4 items will be always better by simply taking them than abyssing them anyway
Dahkarak 2021 年 12 月 30 日 下午 7:58 
Will think about both.

But bear in mind that most of the quality 4 items will be always better by simply taking them than abyssing them anyway
Of course. I just think it's more interesting when abyssing high-tier items still can still work out to be high value, even if less so than picking up the item itself. Otherwise, you'll never abyss said items, which wastes all the effort spent in making the locusts unique!
zeenz 2022 年 1 月 6 日 上午 9:15 
external item descriptions compatibility? to show what items have unique loqusts.
WitchAmy  [开发者] 2022 年 1 月 6 日 上午 10:11 
I'll see what can I do
Badsy the Edgecat 2022 年 1 月 26 日 上午 9:59 
the finger's locust should be Very Transparent instead of completely invisible
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