Barotrauma

Barotrauma

Stations from beyond
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rundoomer  [開發人員] 2021 年 8 月 26 日 上午 9:39
Bug Report
Discussion
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目前顯示第 1-15 則留言,共 110
Harry Rogers 2021 年 8 月 27 日 下午 12:23 
Just wanna ask if its working fine with other mods like 'into the abyss'
rundoomer  [開發人員] 2021 年 8 月 27 日 下午 12:25 
i am not sure, feel free to test it out and say how it gone
EvilDude 2021 年 8 月 28 日 上午 6:51 
引用自 rundoomer
i am not sure, feel free to test it out and say how it gone
I'll test it out with ita since i wanna know lol
EvilDude 2021 年 8 月 28 日 上午 6:57 
引用自 EvilDude
引用自 rundoomer
i am not sure, feel free to test it out and say how it gone
I'll test it out with ita since i wanna know lol
Update: i tested it out with into the abyss, it didn't break anything however I'm pretty sure into the abyss has overridden this mod so this one doesn't take effect. I only quickly tested it out on like one station so may just be coincidence or something, not sure. Basically if you're asking "will into the abyss work with this enabled" then the answer is yes, however if you're asking "do these conflict at all" then probably yes as well. I'm not sure which one I like more, I probably prefer the structures of this one but I like ITA's random events and shops and stuff.
Javik 2021 年 8 月 28 日 上午 7:51 
I found a medical module that had a key card and some crate storage with a secure crate, I assume the ID is supposed to open that? didnt work anyway.
rundoomer  [開發人員] 2021 年 8 月 28 日 下午 3:30 
try harder)
Runolv 2021 年 8 月 28 日 下午 7:48 
Sadly but It doesn't properly work with ITA for now, and cause this is amazing work i'd love to do some compatibility, though it could be done only after next ITA update
MasonMachineGuns 2021 年 9 月 10 日 下午 4:07 
Failed to connect waypoints between outpost modules. No waypoint in the right gap of the module "CrewBar_LV2_Abandoned".
Abandoned outpost mission
rundoomer  [開發人員] 2021 年 9 月 11 日 上午 1:42 
It might be fixed. The thing with this module is that there is no gap on the right.
Harry Rogers 2021 年 9 月 18 日 下午 3:43 
NPC is can't use ladders in some rooms, because they are too close to the wall
fed@ 2021 年 9 月 18 日 下午 11:37 
Можно пожалуйста еще песен...
rundoomer  [開發人員] 2021 年 9 月 19 日 上午 4:04 
лаги
CaptainNurbles 2021 年 9 月 20 日 上午 9:08 
Having issues with invisible walls, and an event in which an outpost was flooded and pressurized, and even if I had a diving suit the rest of the outpost was blocked off by an invisible wall.

Playing with the EK Suite of mods (Minus the ship-building pack) and Barotraumatic Explorer.
最後修改者:CaptainNurbles; 2021 年 9 月 20 日 上午 9:08
rundoomer  [開發人員] 2021 年 9 月 20 日 上午 11:05 
i might make a discord channel to share screenshots of the problems players encounter, without knowing the roots of the problem its imposible for the team to locate and fix the issue. What you've mentioned, we've never met with such bug.
BunnyMuffin 2021 年 9 月 27 日 下午 7:40 
So I tested this mod out with ITA for like an hour (a dozen or so new campaigns just to check the starting station) and it seems mixed with this working. The most common result was seeing the station with mostly ITA modules with pieces of this mod sprinkled in.

I also saw things flipped with this mod taking priority and seeing no smaller shops from ITA in the station but still had things like ATMs, Doctors and other basic ITA additions but the station being mostly stylized with this mod's station modules.

Overall I like the result of it because now it's a crapshoot if you'll find features of ITA or not which personally I really like that each station is that much more different from one another.

I'll continue to do testing as I'm currently in a campaign with a friend using this mod and ITA. Will be sure to post updates here if I find something seriously wrong but overall it seems to be working fine if you like every station to be radically different from one another and don't mind having missing services from ITA from station to station.
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