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It shouldn't be possible for the code to have an issue there unless you're using some kind of optimization mod (like RimThreaded) or possibly if you have a corrupted save that causes the building to undergo the spawn setup multiple times... is this a reproducible issue?
An optimization mod? Well, I dont't have Rimthreaded, but I've got a handful of others. Performance Optimizer, RuntimeGC, Rocketman, Dubs Analyzer and Performance Fish. Anything to make my game run faster, because with 800+ mods it runs pretty bad. The AI Manager this error mentions is probably from the Colony Manager mod, because recently I've built such device from that mod.
If you can confirm it's definitely my mod's fault, feel free to open another discussion!