Garry's Mod

Garry's Mod

Team Fortress Pill Pack
 Dette emnet er festet, så det er nok viktig
Parakeet  [utvikler] 17. mai 2014 kl. 20.50
UPDATES
V6
- Added a new worker bot. It can fly!
- Added giant bots.
- Added bumper cars.
- Improved ghost, conga, and tank movement.
- Gave Scout cutouts double jump for some reason.

V5

Corrected speed of the following projectiles:
- Monoculous rockets
- Sentry rockets
- Soldier rockets
- Demo grenades

Fixed minigun sounds not stopping when killed/holstered.
Fixed minigun movement speed when firing.
Fixed how minigun handles running out of ammo.
Fixed grenade launcher holdtype.
Fixed engineer shotgun falling/jumping animations.
Fixed some other issues with weapons in multiplayer.

Added spy backstabs.
Added spy cloaking.
Added scout double jump.
Added cloak bar to HUD.

Added missing stock weapons:

- Flamethrower (Done)(No airblast)
- Sticky Launcher (Done)
- Syringe Gun (Done)
- Medigun (Done)(No Ubers)
- Sniper Rifle (Done)

Added particles to:
- Grenades
- Stickies
- Needles

Added robot animation mode, set sentry buster to use it.
Added robots.
Added moonbase robots.
Added special move code to conga pill.

Remade cutout icons.

V4
- Updated icon to match core.
- Updated SWEPS to be compatible with core.
- Switched shotgun to c_model and updated icon.

V3
The nine classes are done. For real this time. I did not add robotic versions in this update because the animations are goofy. There are no hats or critical hits, and only a limited selection of weapons were created. Most classes are also missing their signature abilities. (Scout's double jump, Medic's Uber, Engineer's buildings, Spy's cloaking/disguises/backstabs/sappers)

Added 17 weapons: (They DO NOT animate well when not in pill form!)
-Bat
-Shovel
-Axe
-Bottle
-Fists
-Wrench
-Bonesaw
-Kukri
-Knife
-Shotgun
-Pistol
-Scattergun
-Rocket Launcher
-Grenade Launcher
-Minigun
-SMG
-Revolver

Also: CONGA CONGA CONGA!

V2
- Added crown to skeleton king.
- Muted step sounds for ghost.
- Changed melee animation for HHH.
- Added melee hitsounds for HHH and skeletons.
- Made walk/run animations much less jerky.
- Made compatible with automatic workshop downloader script.
- Added MONOCULUS.
- Added Merasmus.
- Added TF2 classes.
Sist redigert av Parakeet; 1. nov. 2014 kl. 5.09
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Jackkxdd 18. mai 2014 kl. 1.43 
awesome .and is there any chance of making robots from mvm plz
VexelPrime 18. mai 2014 kl. 3.47 
If I recall from the wiki, he's making the classes, and the robots, but they'll only be able to use a single class loadout.
Jackkxdd 18. mai 2014 kl. 4.04 
ok
Sleeeepykai 18. mai 2014 kl. 5.24 
it should be useful but i got an idea for the skele king... what if the skeleton king had a iron chestplate?
GNU/Charles 18. mai 2014 kl. 5.27 
Classes are wooden targets :) nice trollz
Jackkxdd 18. mai 2014 kl. 6.24 
SLENDER MAN IS IT REALLY YOU
Jackkxdd 18. mai 2014 kl. 8.17 
OH MY GOD AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH RUNNNNNNNNNNN NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN
ElZilcho 18. mai 2014 kl. 10.12 
You need to make the class targets shout "MeeM!"
Lizard Wizard 18. mai 2014 kl. 15.14 
can you make normal class characters and not targets?
Пушистый 19. mai 2014 kl. 7.06 
v3 ideas:fix merasmus teleporter,real classes with only first weapon,robo-giant soldier,bombonomicon,nope-avi(mem),painis cupcake(mem),saxton hale(just boss from VSH gamemode).
TCD 22. mai 2014 kl. 8.23 
lol the characters are the wood cutouts from training
PricklyPenis 22. mai 2014 kl. 19.53 
can you make the skeleton king allow to summon other skeletons
mug of tea 23. mai 2014 kl. 22.35 
add a bomb cart
*Hunter* 25. mai 2014 kl. 16.48 
can u add saxton hale or other bosses or things XD
*Hunter* 25. mai 2014 kl. 16.48 
plus can u make the admininatrator?
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