Garry's Mod
Juniez's Classic Weapon Pack SWEPs (WIP)
 Acest topic a fost fixat, deci probabil este important
SophieBaybey  [dezvoltator] 19 aug. 2021 la 19:43
To-Do Schedule (UPDATED)
So here's the low-down:

I don't know how to code. Most of this pack has been editing values combined with an extremely rudimentary understanding of Lua. I've managed to come a pretty impressive way in just a few weeks, but I've hit a roadblock.

I don't know how to code tripmines, snarks, or proper crossbow bolts (the current ones dont work underwater or fly straight)

I'm gonna keep working on small bits and pieces of this SWEP pack, but I won't be able to complete it on my own. I've reached out to some friends who are helping in their free time, but if YOU want to give me a hand, feel free to shoot me a DM (just tell me here that you're reaching out first, or i might deny the friend request)
Editat ultima dată de SophieBaybey; 27 aug. 2021 la 20:53
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For both the trip mines and the ssatchel charges you can use the SLAM explosives! You can both them on the ground like satchels, but you can also attach them to walls so they function like tripmines!
SophieBaybey  [dezvoltator] 20 aug. 2021 la 11:38 
That would work except the hl2 weapons aren't coded in lua, they're hard-coded into the game ;-; I'll figure em out though hehe
Please please please add c_hands support or whatever its called
SophieBaybey  [dezvoltator] 20 aug. 2021 la 18:22 
I won't be adding c_hands, the hands are baked into the viewmodels and I dont have experience with blender.
I can probably help, I have some experience with blender.
SophieBaybey  [dezvoltator] 21 aug. 2021 la 0:32 
I might take you up on that! I'd like to finish up the lua first but afterwards I'll give you a DM if that's okay ^^
Sure thing!
Neddo 21 aug. 2021 la 23:27 
will you fix up the world models? The player holds things weirdly in thirdperson, other than that this is great. When it's done im gonna try using these in vr.
SophieBaybey  [dezvoltator] 21 aug. 2021 la 23:46 
I've definitely noticed the weird thirdperson stuff, I just don't exactly know why it's doing it. I'll take a look and figure it out. Might be another thing that requires blender know-how.
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