边缘世界 RimWorld

边缘世界 RimWorld

Rim-Skeletons
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Vex  [开发者] 2021 年 8 月 16 日 下午 8:53
Bug Reports
Let me know about any bugs you find here! (Be sure to attach error logs with every report!)
最后由 Vex 编辑于; 2021 年 8 月 16 日 下午 8:54
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正在显示第 1 - 15 条,共 87 条留言
Skorpior 2021 年 8 月 17 日 上午 2:36 
For some reason, Skeletons don't seem to gravitate towards pursuing recreation, even when they're low on it, which is really bad when you take their general depressive nature into account. Other colonists can do it just fine.

Additionally, and this is something that only pops up in Dev Mode, Skeletons seem to cause a red error every now and then. It seems to be related to meditation. Here's the log:
https://gist.github.com/8569e9716affc91b885299e75ecab5d2

ADDENDUM 1: I'm bringing this up in case this isn't intentional, as it isn't so much a bug as it is an unintended side effect, but since Skeletons don't possess jaws, or an equivalent of them, they technically can't talk, which is noticeable with mods like SpeakUp.

ADDENDUM 2: The description says that Skeletons are immune to disease in addition to many other environmental effects, but I had my Skeleton catch the flu when I tried the scenario.
最后由 Skorpior 编辑于; 2021 年 8 月 17 日 上午 3:56
Vex  [开发者] 2021 年 8 月 17 日 上午 10:53 
引用自 Skorpior
For some reason, Skeletons don't seem to gravitate towards pursuing recreation, even when they're low on it, which is really bad when you take their general depressive nature into account. Other colonists can do it just fine.

Additionally, and this is something that only pops up in Dev Mode, Skeletons seem to cause a red error every now and then. It seems to be related to meditation. Here's the log:
https://gist.github.com/8569e9716affc91b885299e75ecab5d2

ADDENDUM 1: I'm bringing this up in case this isn't intentional, as it isn't so much a bug as it is an unintended side effect, but since Skeletons don't possess jaws, or an equivalent of them, they technically can't talk, which is noticeable with mods like SpeakUp.

ADDENDUM 2: The description says that Skeletons are immune to disease in addition to many other environmental effects, but I had my Skeleton catch the flu when I tried the scenario.

A few people have reported the same issue regarding recreation, this bug also popped up during playtesting when the tester had a few mods running. Before release I tested it again with a just this mod and HAR and they performed recreation normally. So it may be a mod conflict - do you have a mod list?
Vex  [开发者] 2021 年 8 月 17 日 上午 10:54 
I'll also go ahead and make a jaw for them, I didn't catch that when testing them. I'll also try and make them immune to disease hediffs to put a hard stop on diseases. Thank you for the feedback!
Skorpior 2021 年 8 月 17 日 下午 12:55 
Sorry it took this long, was in the middle of something.

Here's the modlist! Maybe it'll help.
https://pastebin.com/idFMmLDc
greensniperhat 2021 年 8 月 17 日 下午 8:09 
Just checked the files and it seems that the Hulk body only had the south sprite, also the Scout head only have the north and south but no east. Future update?
Vex  [开发者] 2021 年 8 月 19 日 上午 11:38 
引用自 greensniperhat
Just checked the files and it seems that the Hulk body only had the south sprite, also the Scout head only have the north and south but no east. Future update?
👀
PerfectLink 2021 年 8 月 21 日 下午 12:54 
I also have the issue that skeletons don't go out of there way to access recreation, I've seen mine do it once. Otherwise he's been constantly recreation depraved. Also getting some regular getjoy errors in the error logging console. I'm also playing on the unstable build, so perhaps that's breaking a few things.

https://gist.github.com/374bfc22b0ec192f91c6803a64e7c98c
noghettoblastrs 2021 年 8 月 21 日 下午 2:16 
i just looked in my factions tab and noticed i have a bunch of factions that say they come from Rim-Skeletons (i have ShowModDesignators installed). and they are just normal human factions. what could be causing this? are there any suggestions for what mods these should be loaded before after? (these meaning all three race mods because i have all three!)
YobarIsushcatel 2021 年 8 月 21 日 下午 2:35 
2 thought def errors pop up on startup, do you need a report?
Vex  [开发者] 2021 年 8 月 22 日 上午 9:28 
引用自 YobarIsushcatel
2 thought def errors pop up on startup, do you need a report?

Yes please.
Vex  [开发者] 2021 年 8 月 22 日 上午 9:34 
引用自 noghettoblastrs
i just looked in my factions tab and noticed i have a bunch of factions that say they come from Rim-Skeletons (i have ShowModDesignators installed). and they are just normal human factions. what could be causing this? are there any suggestions for what mods these should be loaded before after? (these meaning all three race mods because i have all three!)

I slim-shodded the effect of the skeleton race spawning in with other factions by creating a copy of the vanilla factions with to inject the necessary pawnkinds because I'm currently on a time crunch before the Autumn semester starts. I plan on using patch operations once I can understand how to control them better, sorry for any inconveniences!

As for loading between the three mods they are all built to respect each others features so you can safely load them in any order between the three. I also hope you enjoy the three races!
最后由 Vex 编辑于; 2021 年 8 月 22 日 上午 9:36
YobarIsushcatel 2021 年 8 月 22 日 上午 11:46 
https://gist.github.com/8a287080c64f7745a7d94f7a060e26ad

2 errors, i do have alot of mods enabled but it seems this is the only mod that doesnt start error free, it plays ok in game though
noghettoblastrs 2021 年 8 月 22 日 下午 2:32 
引用自 Vexed Tree
引用自 noghettoblastrs
i just looked in my factions tab and noticed i have a bunch of factions that say they come from Rim-Skeletons (i have ShowModDesignators installed). and they are just normal human factions. what could be causing this? are there any suggestions for what mods these should be loaded before after? (these meaning all three race mods because i have all three!)

I slim-shodded the effect of the skeleton race spawning in with other factions by creating a copy of the vanilla factions with to inject the necessary pawnkinds because I'm currently on a time crunch before the Autumn semester starts. I plan on using patch operations once I can understand how to control them better, sorry for any inconveniences!

As for loading between the three mods they are all built to respect each others features so you can safely load them in any order between the three. I also hope you enjoy the three races!
i'm wondering if in general i screwed something up. I've also got an "android tiers" faction, even though i toggled the option to make androids rare which turns off the android faction. boo.
noghettoblastrs 2021 年 8 月 22 日 下午 2:46 
scratch that. it seems like the game is just attributing the standard tribal and pirate factions with the rim-skeletons mod. confusing, and obviously and error. but doesn't change gameplay.
TheCarrierPrimoris 2021 年 8 月 22 日 下午 2:49 
Hi there, Vexed! I'm getting the recreation bug. I tried to nail down which mod it's angry at. It's Royalty, unfortunately. Just Core, HAR, and Rim-Skeletons is fine, same when adding Ideology, but Royalty gives the nullobjectreference error whenever they try to interact with an object to gain joy. With Common Sense, they even still do the prejob cleanup, but then nothin'. Hope that helps you squash this bug when you have the time to get to it. Love those bots! They're wearing little pants! So cute!
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