ARK: Survival Evolved
Ark Hidden Assets (Discontinued)
 Тема закреплена. Скорее всего, здесь есть важная информация.
Izanagi  [Разработчик] 6 окт. 2021 г. в 10:06
Sugestions
Leave a comment with sugestions here. I plan to expand this mod a little adding new features.
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Maybe you want something like an armor accessory that uses costume slots, doesn't look like it, and can be equipped with all Creatures
Izanagi  [Разработчик] 4 ноя. 2021 г. в 9:07 
Автор сообщения: imperial_knight2011
Maybe you want something like an armor accessory that uses costume slots, doesn't look like it, and can be equipped with all Creatures
An Universal Armor? Its a good idea, I'll see if that can be done, but can't guarantee it can be done due to how Saddles and Costumes work.
Автор сообщения: Izanagi
Автор сообщения: imperial_knight2011
Maybe you want something like an armor accessory that uses costume slots, doesn't look like it, and can be equipped with all Creatures
An Universal Armor? Its a good idea, I'll see if that can be done, but can't guarantee it can be done due to how Saddles and Costumes work.

It didn't look like it could be equipped on a super turkey
Izanagi  [Разработчик] 5 ноя. 2021 г. в 11:05 
Автор сообщения: imperial_knight2011
Автор сообщения: Izanagi
An Universal Armor? Its a good idea, I'll see if that can be done, but can't guarantee it can be done due to how Saddles and Costumes work.

It didn't look like it could be equipped on a super turkey
To make Super Turkey have equipable Armor or Costumes is pretty easy. The real problem is how Saddles and Costumes work. Usually to a creature be able to equip a certain saddle both creature and Saddle must have the same Skeleton and Custom Tag, the same goes for Costume. So that universal Armor will be pretty difficult to address, but I'll try to do it.
Could you add the Desert, Forest and Ice Titans to this mod and make them have their hidden or unused attacks from the dev kit?
Izanagi  [Разработчик] 10 ноя. 2021 г. в 13:43 
Автор сообщения: Zombie360gamer
Could you add the Desert, Forest and Ice Titans to this mod and make them have their hidden or unused attacks from the dev kit?
They are planned in future updates. Right now I'm working in the Alphas, while also fixing bugs, but is in my plans make all creatures (with some exceptions) be playable. After Alpha Basilisk is released, the next one creature to release is a tameable Reaper Queen (along with an Alpha King and Queen and its variants).
It's okay after the update has settled down, so please add Lesser dragons, Lesser megapithecus etc
Izanagi  [Разработчик] 3 дек. 2021 г. в 8:47 
Автор сообщения: imperial_knight2011
It's okay after the update has settled down, so please add Lesser dragons, Lesser megapithecus etc
Later I'll add a Drake that has in the Crystal Isles cut content, it is a smaller version of the Dragon, but in an Ice Variant.
.ini settings to disable remapping/addition of certain creatures, like NU and KBD have. Example, PreventRemapAstrocetus=true/false.
With that, I mean one for each remap/addition.
Would also love a lite version of this with only the remapped vanilla creatures and their abilities as seen in the discussion page "Remapped Vanilla Creatures", hope that can happen someday!
Izanagi  [Разработчик] 10 янв. 2022 г. в 5:46 
Автор сообщения: Firella
Would also love a lite version of this with only the remapped vanilla creatures and their abilities as seen in the discussion page "Remapped Vanilla Creatures", hope that can happen someday!
I've done a light version of the mod (Extra Ark) and super light version (AHA Creature Remaps), check them in my mod profile list.

As for the ini options based per creature I'll add only when the mod be finished.
Автор сообщения: Izanagi
Автор сообщения: Firella
Would also love a lite version of this with only the remapped vanilla creatures and their abilities as seen in the discussion page "Remapped Vanilla Creatures", hope that can happen someday!
I've done a light version of the mod (Extra Ark) and super light version (AHA Creature Remaps), check them in my mod profile list.

As for the ini options based per creature I'll add only when the mod be finished.
Alright, thank you.
Can you make tek manager to be able to transform Dinos into Dinos from other mods np anomaly? A random idea after accidentally transforming Karcinodonte into arachno
Izanagi  [Разработчик] 9 фев. 2022 г. в 15:49 
Автор сообщения: OSKON
Can you make tek manager to be able to transform Dinos into Dinos from other mods np anomaly? A random idea after accidentally transforming Karcinodonte into arachno
Unfortunately this won't be possible, as I would need their source codes to implement this, but my other mods will be implemented in the future on the Tek Manager (AHA Bonus Content and Stranger Creatures).
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