Team Fortress 2

Team Fortress 2

The Destruction Worker
unlimiTED 2014 年 11 月 5 日 下午 7:23
Stats idea
+ gravitates towards buildings, and if no buildings are close enough, towards metal (ammo boxes, building scraps, dead players' weapons, etc.)

- does not explode on contact with players, buildings, or the environment, only when its fuse runs out

+ slightly shorter fuse time than default

- slightly slower firing speed
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正在显示第 1 - 15 条,共 44 条留言
Mahou Shounen 2014 年 12 月 7 日 下午 7:05 
+ gravatates to buildings
- -25% damage to players
- -25% clip size
???
leif_krummenacher 2014 年 12 月 8 日 上午 12:16 
Pros: Gravitates towards players(weapons and bullets are metal) and buildings

Cons: slower fireing speed
If shot blows up in mid air
Pokeking 2015 年 3 月 7 日 上午 9:53 
Since this weapon is a timed detonation building smasher the base damage after bounce should be almost as high as the stocks impact damage so this is what I think it should be like:

80 damage base
No damage falloff
2 second detonation time
Gravitates toward buildings
25% larger blast radius
25% more damage to buildings
25% damage penalty to players
Doesn't detonate on impact
BOY♂NEXT♂DOOR 2015 年 3 月 7 日 下午 3:29 
引用自 Eedo Baba
Ever have trouble getting that perfect aim? Perhaps the demon drink has left you impaired? The Destruction Worker looks to remedy these issues with a little Scottish ingenuity, involving some cutting edge technology like magnets and tape. Your grenades will gravitate towards your enemy's buildings, allowing you to take luck out of the equation when shooting around corners or through windows.

Pros

Rolling pipes only explode on contact
+30% Projectile speed (Rollers will roll to buildings if within 1.5 meters)

Cons

-25% Firing speed
-34% Clip size (3 Shots)
sm9ke 2015 年 3 月 8 日 下午 12:55 
Gravitates towards projectiles and buildings.
+100% max ammunition,
+50% walkspeed on wearer
Can destroy enemy projectiles
Crits on airborne enemies
damage ramps up over range

Either 2 sec det time, or explodes on contact with anything... I would say 1 sec det time tho.. not 2..

-20% base damage (normally deals ~100, so ~80 with this)
less likely to hit enemies, since it gravitates towards projectiles and buildings :P
-25% clip size
Jackson Octavius 2015 年 3 月 8 日 下午 1:29 
引用自 -W3E- Pokeking
Since this weapon is a timed detonation building smasher the base damage after bounce should be almost as high as the stocks impact damage so this is what I think it should be like:

80 damage base
No damage falloff
2 second detonation time
Gravitates toward buildings
25% larger blast radius
25% more damage to buildings
25% damage penalty to players
Doesn't detonate on impact

I think this would be a good stat card for this weapon.
unlimiTED 2015 年 3 月 26 日 上午 11:45 
引用自 ɔ.G--|ClownBrains
Gravitates towards projectiles and buildings.
+100% max ammunition,
+50% walkspeed on wearer
Can destroy enemy projectiles
Crits on airborne enemies
damage ramps up over range

Either 2 sec det time, or explodes on contact with anything... I would say 1 sec det time tho.. not 2..

-20% base damage (normally deals ~100, so ~80 with this)
less likely to hit enemies, since it gravitates towards projectiles and buildings :P
-25% clip size


This seems like a combination of too many ideas that either don't make sense or don't work together.
The extra movespeed seems tacked on for no reason.
Destroying enemy projectiles is only justified by being attracted to projectiles, which in itself is super bad. There are always projectiles flying everywhere in a Team Fortress match, aiming at anything would become impossible, and the clip size/reloadspeed/firing speed don't allow for 3/4ths of your shots being completely redirected by a stray rocket, especially considering you're trying to focus on a particular building

critting on airborne enemies has nothing to do with the rest of the weapon. why?
Ostrum 2015 年 6 月 8 日 下午 8:46 
STATS

homes in on buildings..........of course
+33% range........................ some sentries are out in the open so yeah
-15% damage to players
-25% firing speed.....................no one likes a spamming demo
Rig_Martin 2015 年 9 月 22 日 下午 12:57 
if it were to gravitate toward weapons, i think it should only be metal like, so not the holy mackeral.
Crazy Bologna 2015 年 9 月 23 日 下午 3:22 
It would be interesting if the pipes stuck to the target, (sentry, enemies, robots) then detonated once the fuse time expired.
BELL TOAD BOLD 2015 年 9 月 23 日 下午 7:57 
+roll/airsurf towards buildings (sentry priority) and enemies, even around corners (nice). Like a rollermine.
+35% range
If one explodes near others, they will detonate ina chain explosion. (for taking out buildings before they are repaired?)
-25% knockback
-15% damage to players
-10% movement speed while active weapon

Zack | McK Jr. 2015 年 9 月 24 日 下午 5:33 
Maybe loch n load reskin? Idk, looks good tho.
Gamestop_Booty 2015 年 10 月 4 日 下午 3:36 
+No arc on shots
+80% projectile speed
+20% fire rate
-25% damage
-No knockback
empresseggs 2015 年 10 月 28 日 上午 6:48 
The Destruction Worker
Level 1 - 100 Grenade Launcher
(+) Gravitates towards buildings, Ammo Boxes, and Building Gibs
(+) On building kill: +10% Blast Radius and +10% Damage Bonus (Vs PLayers AND Buildings)
(+) +22% Clip Size
(-) -20% Damage Penalty vs Players
(-) -30% Knockback
WhiteRushinBear 2015 年 11 月 25 日 下午 4:52 
The Destruction Worker
Level --- Grenade Launcher

+20% clip size
+If fired onto building: it shocks the building for 3 seconds before exploding
+If fired next to building: it pulls itself towards it, then explodes
-10% less damage
-20% firing speed
-If fired onto building: Shocks do no damage
-If fired next to building: It does -20% damage upon explosion
-No random criticals
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