Space Engineers

Space Engineers

2cm Beam System Industrial Fix
Forsakener  [开发者] 2023 年 4 月 14 日 上午 11:19
Suggestions/Fixes
Anyone familiar with modding or coding and would like to help please do so. We can use this page foe any fixes i miss that any of you may find
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正在显示第 1 - 8 条,共 8 条留言
Kraven 2023 年 4 月 24 日 上午 9:08 
Would there be a chance to make the 2cm Beam Mod do damage to Voxels?
VanLabyrinth 2024 年 2 月 17 日 下午 7:55 
the hit box on the long range attachment needs to be flipped its round the wrong way.

if possible make it so event controllers can read capacitors.

add banana for scale block for messuring purposes (Highly optinal
)
FlyingFish19 2024 年 3 月 15 日 下午 5:18 
The beams dont show in multiplayer, please fix.
Spicy 2024 年 3 月 25 日 上午 9:57 
would be awesome if there was a "ray reciever" that could suck the beam back up if you change your mind or for long range energy transfer.
k rvt 2024 年 5 月 31 日 下午 8:59 
voxel damage
Dragon-Raptor 2024 年 7 月 7 日 上午 3:21 
Avoid Weaponcore. Not everyone uses that. Don't just assume everyone uses WC, when I suspect perhaps the larger portion of the player-base doesn't.

If more coding systems required, maybe look at the Vanilla+ framework? I've seen some beam entries within the configs, but as I'm not a coder...
DanPlays539 2024 年 8 月 24 日 下午 10:11 
multiplayer support soon?
flori1994 2024 年 8 月 28 日 上午 9:42 
引用自 Spicy
would be awesome if there was a "ray reciever" that could suck the beam back up if you change your mind or for long range energy transfer.
well the combiner can do that...
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