安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
I have recently tried a new solution to this error but you might need to redownload LTS_Systems as it seems to not always be updated correctly.
Doors Expanded has a script that runs which attempts equalize the temperature between each side of the door and apply that to the tiles the door rests on. So if the inside of a room is 60 degrees and the outside is 80 degrees, the tiles with a Door Expanded door over them will be set to 70 degrees. The script seems to go haywire with the doors from this mod causing the heating problem.
As for the solution, simply adding the following comp to any door:
This allows the temperature script to recognize the doors and apply the temperature properly. Would be very simple to include a patch that adds the comp if DE is present.
@LTS let me know if you intend to include your own patch. otherwise I'll make and release my own.
EDIT: should also mention any doors with heating problem need to be reconstructed for the temperature to fix itself