边缘世界 RimWorld

边缘世界 RimWorld

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The Peasant 2023 年 9 月 9 日 下午 9:22
Bug Report - Signal Tower Error Every Time a Raid Spawns
With this mod installed, I get the following error log every time a raid spawns:

Getting random element from empty collection.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.GenCollection:RandomElement<Verse.Thing> (System.Collections.Generic.IEnumerable`1<Verse.Thing>)
SingalTower.Patch_IncidentWork:Prefix (RimWorld.IncidentWorker,RimWorld.IncidentParms)
(wrapper dynamic-method) RimWorld.IncidentWorker:RimWorld.IncidentWorker.TryExecute_Patch2 (RimWorld.IncidentWorker,RimWorld.IncidentParms)
Verse.DebugActionsIncidents:DoRaid (RimWorld.IncidentParms)
Verse.DebugActionsIncidents/<>c__DisplayClass2_2:<ExecuteRaidWithFaction>b__2 ()
Verse.Dialog_DebugOptionLister:DebugAction (string,System.Action,bool)
Verse.Dialog_DebugOptionListLister:DoListingItems ()
Verse.Dialog_OptionLister:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

I believe the misspelled "SingalTower.Patch" line may have something to do with it.
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MagnusCerebrum 2023 年 12 月 22 日 上午 6:49 
Bruh, I just checked this error log online when it appeared in my own game, apparently this has been a thing for 10 months.
Lt. Sniffles 2023 年 12 月 26 日 下午 6:16 
Yeah, it got to the point where it would prevent manhunt packs or certain raid types from spawning, so I disabled it until a fix happens.
Marumzuk 2024 年 2 月 22 日 上午 5:15 
same thing
AOBA  [开发者] 2024 年 2 月 28 日 上午 12:31 
i have tried fix out this issue, so if anyone still encounters this problem, please report it.
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