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Comunicar un error de traducción
<li>
<name>hd_bodyaddoncolour</name>
<first Class="AlienRace.ColorGenerator_CustomAlienChannel">
<colorChannel>skin_1</colorChannel>
</first>
</li>
<li>
<name>hd_bodyaddoncolour2</name>
<first Class="AlienRace.ColorGenerator_CustomAlienChannel">
<colorChannel>skin_2</colorChannel>
</first>
</li>
TL;DR: Change skin_2 to skin_1 under hd_bodyaddoncolour, and add the hd_bodyaddoncolour2 block.
From there, just make hd_bodyaddoncolour apply to tail, and both closed eyes while hd_bodyaddoncolour2 applies to everything else. This makes the tail and eyelids use the main skin color while the scales, horns, and eyes all use color 2. Already tested it, working with my half-dragon characters. I look forward to seeing an update!
<colorChannel>hd_bodyaddoncolour</colorChannel>
To:
<colorChannel>skin</colorChannel>
and it will be the same, i might be wrong cus i didnt look into xmls for some time
Although, you could probably call the hd_bodyaddoncolour whatever you wanted as long as you don't add a 1 to the end because when I first tried it, I used "hd_bodyaddoncolour1" and I think the 1 got removed, so it broke the callbacks.