边缘世界 RimWorld

边缘世界 RimWorld

Melee Psycasts
Martin Harris  [开发者] 2021 年 7 月 20 日 上午 10:28
Suggestions
Feel free to post suggestions here
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正在显示第 1 - 13 条,共 13 条留言
Paolini 2021 年 7 月 20 日 上午 11:32 
Yo Great mod !

I think Leg Skip should have high chance to keep the target alive (for obvious reasons) :'D

And what about a Neck Chop knockout to KO safetly ? (with a risk of beeing lethal ofc)

Also i'd love to see something that works really well against those damn mechanoids (since now with 1.3 they'll just ignore killboxes.. lol)
最后由 Paolini 编辑于; 2021 年 7 月 20 日 上午 11:33
Martin Harris  [开发者] 2021 年 7 月 20 日 上午 11:54 
引用自 Paolini
Yo Great mod !

I think Leg Skip should have high chance to keep the target alive (for obvious reasons) :'D

And what about a Neck Chop knockout to KO safetly ? (with a risk of beeing lethal ofc)

Also i'd love to see something that works really well against those damn mechanoids (since now with 1.3 they'll just ignore killboxes.. lol)
Getting Leg Skip to keep them alive is tricky, however neck KO and mechanoid countering abilities is definitely something I can do!

I really appreciate the feed back :D
最后由 Martin Harris 编辑于; 2021 年 7 月 20 日 上午 11:55
Planetfall 2021 年 7 月 20 日 下午 2:03 
Maybe a psycast like focus, but buffs melee hit and dodge chance instead of sight, hearing and moving.
Paolini 2021 年 7 月 20 日 下午 2:15 
引用自 Planetfall
Maybe a psycast like focus, but buffs melee hit and dodge chance instead of sight, hearing and moving.
Dodge chance sounds indeed good since by wearing psycast gear they'll be vulnerable at melee
Geojak 2021 年 7 月 20 日 下午 3:02 
Kickback, knocks the target a few tiles bag.

Woukd work like a if the enemy pawn hit Was using a jump pack to fly back, just not displaying the jump pack graphic.
Video James 2021 年 7 月 21 日 上午 7:15 
How about a fire based melee psycast similar to like a falcon punch doing burn damage but lower physical blunt damage
[ART] 2021 年 7 月 21 日 下午 9:58 
can you please add 1.2 compatibility?
Wyldhunt 2021 年 7 月 23 日 上午 2:28 
Overall a very good mod.
My only suggestion would be to add mod options that allow players to balance the cost of the powers.
There's always going to be people who would rather more or less expensive powers. More or less heat.
If you could add some sliders to the mod options that let players choose, you wouldn't have to worry as much about balancing the cost of everything.
placeholder 2021 年 7 月 26 日 下午 11:06 
What if there was an ability where the pawn uses a jump pack style thing and deals aoe damage where they land. It would have less range then a normal jump pack though.
Martin Harris  [开发者] 2021 年 7 月 27 日 上午 5:57 
引用自 placeholder
What if there was an ability where the pawn uses a jump pack style thing and deals aoe damage where they land. It would have less range then a normal jump pack though.
There is, Spincut. It teleports the pawn to the target location and then anyone in a 2 tile radius is sliced
Martin Harris  [开发者] 2021 年 7 月 27 日 下午 3:00 
Next update I will add:
Kickback, to knock an opponent back up to 3 tiles: Source: Geojak
Elemental Attacks, Fire/Electricity (electricity does damage and emps) Source: Video James
Psycasts that buff the user for melee combat. Source: Planetfall

I have a lot of projects going on, so please be patient. However feel free to continue suggesting below (I'd even take suggestions for other mods in my profile comments, if they are reasonable)
最后由 Martin Harris 编辑于; 2021 年 7 月 27 日 下午 3:02
Crex 2023 年 1 月 7 日 上午 11:25 
would it be possible to make it compatible with vpe? cuz that would make it way better for me (and maybe more people than just me idk) to play it, cuz i always play with vpe
toetruckthetrain 2023 年 9 月 19 日 下午 1:30 
agree with the last guy, VPE compatibility would be amazing
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