Garry's Mod

Garry's Mod

GM_The_Wolf's_Den
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Bnuymare  [开发者] 2021 年 7 月 18 日 上午 4:17
Thoughts on this?
How do you guys feel about these things?

1. Having combine as your allied soldiers.

2. having the friendly fire and non combatant screen and stuff like that.


I know it may be slightly annoying if you miss-click but i wanted it to be as close to the base mission.
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正在显示第 1 - 12 条,共 12 条留言
ravmar314 2021 年 7 月 18 日 上午 8:45 
i love it!
ravmar314 2021 年 7 月 18 日 上午 8:45 
make part 2.
Bnuymare  [开发者] 2021 年 7 月 18 日 下午 1:32 
once i learn how to make caves in hammer then i will
Can of Tuna 2021 年 7 月 18 日 下午 8:12 
I actually really do like it, the only complaint is that sometimes the NPCs get stuck, making progress slow to a standstill, but I guess that's more of the AI's fault, but other than that, this is good, make more content like this.
Doge Gosling 2021 年 7 月 19 日 上午 5:42 
1. Immerses really well, until they get stuck (RIP)
2. Not really a fan of this...






*We do be committing some war crimes*


Still a great map overall, it'd be awesome to see if you can make Part 2 of this map or another GMod recreation of a MW map!
最后由 Doge Gosling 编辑于; 2021 年 7 月 19 日 上午 5:43
Bnuymare  [开发者] 2021 年 7 月 19 日 上午 6:26 
引用自 Can of Tuna
I actually really do like it, the only complaint is that sometimes the NPCs get stuck, making progress slow to a standstill, but I guess that's more of the AI's fault, but other than that, this is good, make more content like this.
yeah i think its mainly because the hallway is so thin. the amount of paths that the ai have to take overwhelm that beginning hallway. and i really couldnt find a way to fix this.
Bnuymare  [开发者] 2021 年 7 月 19 日 上午 6:29 
引用自 dogedacwutedawg
1. Immerses really well, until they get stuck (RIP)
2. Not really a fan of this...






*We do be committing some war crimes*


Still a great map overall, it'd be awesome to see if you can make Part 2 of this map or another GMod recreation of a MW map!
1. yeah thats the ai's fault.

2. ok ill keep note of this.

3. as of the part 2, i need to learn on how to make cave systems and as soon as i get it down i will... Next map that imma make other than the part 2 of this is Piccadilly Circus. I really do love the chaos that goes on in that map.
Bottom Fragger 2021 年 7 月 19 日 下午 1:14 
This map was a blast to play through tactically! My only issue I had was that the combine when moving into the second building would stare straight up at the 3rd floor and get stuck staring, or they would just not move in at all. But for the most part it was fun!
Bnuymare  [开发者] 2021 年 7 月 19 日 下午 1:23 
when the guy bursts through the door on the second floor wait until the combine get into position before killing the guy in the bathroom. if you kill him too early the ai breaks. thats the devs of the games fault.
Pro Spicy 2021 年 8 月 6 日 上午 10:49 
Hey you think you can use the sas from csgo instead of the combine if you cant then its ight, Mod is still tons of fun
elden ring nightreign 2021 年 8 月 14 日 下午 6:11 
引用自 Nightmare10_31_15
引用自 Can of Tuna
I actually really do like it, the only complaint is that sometimes the NPCs get stuck, making progress slow to a standstill, but I guess that's more of the AI's fault, but other than that, this is good, make more content like this.
yeah i think its mainly because the hallway is so thin. the amount of paths that the ai have to take overwhelm that beginning hallway. and i really couldnt find a way to fix this.
I think it would have been easier to just teleport the npc into the position while the player doesnt see him
Bnuymare  [开发者] 2021 年 8 月 15 日 下午 5:40 
I have thought of this but the main problem with that is since they rely on you to be the one who aparently kills everyone, it would have to be small things like background npc's and such. but idk... ill try to take advantage of that later on.
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