安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
My only complain here is that in order to do that, you need to constantly go back to the main room to grab the red key fragment, which is kinda frustrating.
Yeah, personally I think that keeping the base generation and adding onto it with red rooms seems like the most viable path to take, as I don't believe modders have access to change floor generation at this moment (believe me, I wish haha). I'll experiment with a few ways of making the process less tedious, I'll try to push an update for it soon!
I just pushed an update where I added an 8-use cracked key that spawns in the blue womb, instead of 8 single use ones. This lets all 8 keys be transported with you now! Let me know if this feels better :)