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https://imgur.com/a/WsBIRDw
First image where I jumped. Second is me dying there. Third is the game saying I took 170 fall damage. I jumped and landed between the fire extinguisher and the planter box. After surfing for a second or two I fell to my death.
first, well done on timing, headline reference and route guides. and I love the easter eggs on the office plate
But there's still some problems I don't like...
mid area is too dark for mid~office fights
the wood railings on 2nd floors, although there's a gap between them and the concrete to scout the enemy, most of the time I can only see their chest, their head is somehow PROTECTED by the railings, which absorb about 25% damage from AK,M4s. It's quite frustrated that you can't kill an enemy when you spot them first. This problem happens a lot in vertical fights like mid~office, observation~stair, site~balcony...etc.
Railing problems [imgur.com]
also the railings.... when I tried to hop onto the railing at stairs, sometimes I step on the concrete part by accident, which always jammed my movement, and it cost me a round.
Stair Stuck area [imgur.com]
so I tested it out.
Technically, it's wallbangable with an AWP, but it takes 8 headshot to kill a guy through that hole
The only thing I would suggest is maybe add a bit more detail, for immersion, as well as gameplay refinement. Sometimes a few cleverly-placed props can affect the playing field and add some depth.
Why are the Terrorists trying to bomb a decor fixture in an atrium, when there are so many more high-value targets as suggested by the map in the Lobby? Refining the details and lore could make this a masterpiece. Don't listen to the haters.
At the small hexagon pillar near observation. the top of the pillar is not perfectly horizontal. The height drop a little bit at the bombsite side. When CTs trying to runboost toward the balcony might get stuck because of this TINY height difference.