安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
fixed
fixed
fixed
mod has infantry with Type 4 rifle (doctrine unit for MP)
replaced
added new 3d model of Mk.III
fixed
Oh and I found another bug
-Chi-Ha Kai has access to the "Type APHE II 47mm" shell ingame but when you loaded it the gun aims straight up and only up, so currently this shell is unusable.
Japan has more now.
You should delete something to include new unit (optimization reason).
I'd just limit it to early war for now since early war currently doesn't have the Type 92 (Lewis style) gun and maybe add it to a defensive doctrine later.
Bug
-I feel like the 120 Chi-Ha short gun is a bit too inaccurate at this point, especially late war the reload rate and limited armor already gives it a disadvantage compared to say an IS2.
I can still hold my own against AI with it but I bet in PvP this would turn into a problem.
C:\Users\______\Documents\my games\gates of hell\profiles\_____
It will be interesting to know about mods section of this file
Also, will there be any balancing done on population cost for units in conquest?
Will do!
{video
{adapter "NVIDIA GeForce RTX 2070 with Max-Q Design"}
{resolution
{custom_mode "1536x804"}
{mode "1536x804"}
}
{window_mode windowed}
{preset low}
{hdr 0}
{vertical_sync}
{antialiasing none}
{fxaa 0}
{detail detail_above_low}
{shadow low}
{filtering trilinear}
{model_quality low}
{fx_quality low}
{bumpType none}
{specular}
{environment}
{water_quality low}
{grass 0}
{lens_effects_options low}
{lens_refraction 0}
{dof 0}
{softIntersection 0}
{_ssao low}
{fake_translucency 0}
{glow 0}
{rim_light 0}
{filmGrain 0}
{alphaToCoverage 0}
{clip_distance 0.35}
}
{sound
{speaker_config use_system_settings}
{rate "22_khz"}
{buffers "16"}
{enable_hit_sound}
{volume
{master 30}
{effects 20}
{emotions 30}
{environment 20}
{interface 0}
{game_music 10}
{narrator 100}
}
}
{game
{difficulty easy}
{fog_of_war fog_realistic}
{manual_mode dc_mode}
{subtitles}
{invert_mouse_wheel 0}
{invert_camera_third_person 0}
{camera_scroll_speed 0.2}
{camera_rotate_speed 1}
{camera_speed_third_person 0.2}
{mouseout_camera_movement}
{hints}
{action_by_left_click 0}
{threat_markers}
{global_chat}
{autosave}
{mouse_navigation}
{show_scene_actor_buttons}
{selection_circle
{start_radius 64}
{growth_per_second 256}
{max_radius 256}
}
{multiplayer
{userName "Sir Valentine"}
{gameEnum ""}
{message_chatwheel
{message_chatwheel_team_v2 "3 6 7 1 2 0 9 8"}
{message_chatwheel_allchat_v2 "3 6 7 1 2 0 9 8"}
}
{notification_chatwheel
{chatwheel_variants "6"}
{top attackhere}
{topright defendhere}
{bottomright enemyhere}
{bottom goinghere}
{bottomleft helphere}
{topleft watchout}
}
}
}
{mods
"mod_2537987794"
}
}
The setting file contents is above.
Where did you find bug?
https://youtu.be/U3hufYn5knk
https://imgur.com/nqZWmaT
https://imgur.com/SnZTftn
these invisible squares when selecting the unit, it's present on the cannon too