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Roger that, i appreciate all the work your doing. If that works great. But to be honest, I think your safest route would be a mod version with no religion in it at all. I mean it is your mod and time, but if i could find a way to compensate you I would.
First at all: Good work :). I love it :)
The magic-system isn`t finished yet, or is it? Mitra can only use an unsommon spell ... It would be better that you can use all unlocked religions. Maybe with an admin setting to choose :)
Some small critiques on the magic system:
1) Unlike some other players I like the spells being tied to gods. I use a Entertainer as a companion right now so I dont have problems with the corruption. Just adds flavor of dragging around a dancing cultist with me. The system as it is gives religions even more weight now, and really fits in the flavor of the sorcery of the Hyborean age. I hope you dont drop this idea. I think this is the most immersive way to include magic so far without turning the game into "something else." Having a hidden admin "cheat god" is a nice touch tho.
2) Adding the Magic Stat was a wonderful idea, calling it sorcery would work too (SAVAGESS) , or Thaumaturgy (SAVAGEST)
3) Some gods are more versatile than others. I think Zath, Sag and Ymir need a little more love. Derketo, Mitra and Set blow past them like crazy. Yog just suffers from a glut of damage spells i think one consumption spell as a healing spell would work nicely to fit the cannibalism theme, still it kinda fits. Im sure you have thought about this all already.
4) If you are still thinking about spell perks that aren't just flat damage boosts please consider some of these ideas:
--> A perk that reduces corruption or heals it over time. (Like the Entertainer effect)
--> A perk that increases the effect of Cleansing Brew.
--> A perk that bends the wills of thralls easier (making it easier to knock them out or break them) would be in the flavor of Thusla Doom, "Cult of Personality" came to mind.
--> A perk that makes all elixirs, dust and other alchemical consumables last longer.
--> A perk that increases the power of orbs / explosives.
--> A perk that increases warpaint bonuses.
--> A perk that gives you water breathing or the sandstorm mask effect
Just a few thoughts.
Anyway keep up the good work, I hope to see more in the future!