Barotrauma 潜渊症

Barotrauma 潜渊症

DynamicEuropa
MasonMachineGuns  [开发者] 2022 年 12 月 26 日 下午 1:41
Story Suggestions
Feel free to let any inspiring ideas flow, I am more than happy to add in cool, lore friendly bits you all come up with!
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正在显示第 1 - 15 条,共 64 条留言
Rapturaton 2022 年 12 月 30 日 下午 3:44 
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mister_Haladriel 2022 年 12 月 31 日 下午 12:56 
I don't know is it possible, but it would be nice to see planetary map like in older versions. Round planetary map is more fitting in the setting of exploring small celestial body for my taste

( https://preview.redd.it/k0yknr1r19971.png?width=640&crop=smart&auto=webp&s=ba9d47789fe69d4197f19b066019147303473655 )

( https://steamuserimages-a.akamaihd.net/ugc/789753588663922508/3B1AE3C8AADB11B70F02370AB4D5D27F17A26951/?imw=1024&imh=575&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true )

It's pretty hard to find old maps so links above most accurate i guess...
最后由 mister_Haladriel 编辑于; 2022 年 12 月 31 日 下午 12:57
MasonMachineGuns  [开发者] 2022 年 12 月 31 日 下午 1:35 
引用自 mister_Haladriel
I don't know is it possible, but it would be nice to see planetary map like in older versions. Round planetary map is more fitting in the setting of exploring small celestial body for my taste

( https://preview.redd.it/k0yknr1r19971.png?width=640&crop=smart&auto=webp&s=ba9d47789fe69d4197f19b066019147303473655 )

( https://steamuserimages-a.akamaihd.net/ugc/789753588663922508/3B1AE3C8AADB11B70F02370AB4D5D27F17A26951/?imw=1024&imh=575&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true )

It's pretty hard to find old maps so links above most accurate i guess...
this sadly will not be possible with XML
MasonMachineGuns  [开发者] 2023 年 1 月 2 日 上午 4:51 
someone personally said raptor racing so just adding this here for reminder
SL4Y3R 2023 年 1 月 26 日 上午 11:53 
Few suggestions I've thought of :)

1. Reduce the frequency of the "Random Encounter" event on the Nav termnial, a bit too frequent IMO, defiantly interesting, but not as mysterious for how often it happens.
2. Alternate ways to progress to new biomes without having enough Coalition rep
- Maybe like "Bypass A Coaliliton Blockade" mission where you have to either survive or destroy an enemy sub to make it to the next biome? Essentialy more ways to progress with the other factions.
3. No idea if this is possible, but maybe randomly patrolling subs on missions, both friendly and hostile, possibly maybe even random interactions with them? Like boarding them to trade or take over their sub, would defiantly make the ocean seem more lived in with the amount of outposts added in this mod.

Thats all i got for now, will update and add more if I come up with any ideas
_]|M|[_  [开发者] 2023 年 1 月 26 日 下午 12:01 
引用自 SL4Y3R
Few suggestions I've thought of :)

1. Reduce the frequency of the "Random Encounter" event on the Nav termnial, a bit too frequent IMO, defiantly interesting, but not as mysterious for how often it happens.
2. Alternate ways to progress to new biomes without having enough Coalition rep
- Maybe like "Bypass A Coaliliton Blockade" mission where you have to either survive or destroy an enemy sub to make it to the next biome? Essentialy more ways to progress with the other factions.
3. No idea if this is possible, but maybe randomly patrolling subs on missions, both friendly and hostile, possibly maybe even random interactions with them? Like boarding them to trade or take over their sub, would defiantly make the ocean seem more lived in with the amount of outposts added in this mod.

Thats all i got for now, will update and add more if I come up with any ideas
Your second idea is actually on my todo list for Pirates Ahoy! (And thus for DynamicEuropa aswell obviously) and the dialog for this is already in the files, but this will have to wait until the 1.0 release of Barotrauma due to some upcoming changes and current limitations.
MasonMachineGuns  [开发者] 2023 年 1 月 26 日 下午 12:30 
new events have their probabilities boosted right now. for effect yano
SL4Y3R 2023 年 1 月 26 日 下午 1:17 
引用自 MasonMachineGuns
new events have their probabilities boosted right now. for effect yano
is there a list for what can happen during random encounters? Or is that something you want to keep secret?
MasonMachineGuns  [开发者] 2023 年 1 月 26 日 下午 1:22 
im just bad at documenting things, if someone made a wiki I wouldn't mind
_]|M|[_  [开发者] 2023 年 1 月 26 日 下午 1:24 
引用自 SL4Y3R
引用自 MasonMachineGuns
new events have their probabilities boosted right now. for effect yano
is there a list for what can happen during random encounters? Or is that something you want to keep secret?
The random encounter missions are basically just the default missions you can get from outposts, but adjusted to not reveal any information about what to do and all rewards are the same so you never really know what you'll encounter.
SL4Y3R 2023 年 1 月 26 日 下午 1:38 
引用自 _|M|_
引用自 SL4Y3R
is there a list for what can happen during random encounters? Or is that something you want to keep secret?
The random encounter missions are basically just the default missions you can get from outposts, but adjusted to not reveal any information about what to do and all rewards are the same so you never really know what you'll encounter.
One time I encountered a Crawler Broodmother in the Cold Caverns following a Random Encounter beacon, needless to say I got destroyed in my little Barsuk, lmao
Brodmerman 2023 年 1 月 27 日 下午 11:49 
Well, in short, I will now transfer all my ideas from the comments here (so as not to be lost):
I have an idea, but I don't know how much I like it: add a safety scale for all types of stations, depending on the availability of weapons and ammunition on them, guaranteeing their safety. The scale can be increased by selling weapons, ammunition for them and ammunition for turrets. With a small scale, the station can request a caravan from the nearest military station
最后由 Brodmerman 编辑于; 2023 年 1 月 27 日 下午 11:54
Brodmerman 2023 年 1 月 27 日 下午 11:50 
Hi. It's me again. I checked out the update with the alteration of posts, but partially did not appreciate it (although I will just need to get used to it).I have a couple of ideas and one question. I'll start with the last one: how does this "Random event added" of yours work? It seems that nothing was added during the "raid" (mission) and then at other posts too.
Brodmerman 2023 年 1 月 27 日 下午 11:50 
Now ideas: add an ore seller to the mining posts and mines, working on the principle of a security guard seller, an engineer and an informant junk dealer (I see the crookedness of the latter in the fact that he horovirt "found junk on a sunken ship, but gives a task with an artifact, not with ruins)
Brodmerman 2023 年 1 月 27 日 下午 11:50 
Secondly, add an event with ruins or a lighthouse during the raid (if there is a second one on the map and it has been repaired). Thirdly, to cooperate with the mods ADV Beacon Station, Beacons Extended, SOFA'S WRECKS for the same events during the raid.
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