安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
( https://preview.redd.it/k0yknr1r19971.png?width=640&crop=smart&auto=webp&s=ba9d47789fe69d4197f19b066019147303473655 )
( https://steamuserimages-a.akamaihd.net/ugc/789753588663922508/3B1AE3C8AADB11B70F02370AB4D5D27F17A26951/?imw=1024&imh=575&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true )
It's pretty hard to find old maps so links above most accurate i guess...
1. Reduce the frequency of the "Random Encounter" event on the Nav termnial, a bit too frequent IMO, defiantly interesting, but not as mysterious for how often it happens.
2. Alternate ways to progress to new biomes without having enough Coalition rep
- Maybe like "Bypass A Coaliliton Blockade" mission where you have to either survive or destroy an enemy sub to make it to the next biome? Essentialy more ways to progress with the other factions.
3. No idea if this is possible, but maybe randomly patrolling subs on missions, both friendly and hostile, possibly maybe even random interactions with them? Like boarding them to trade or take over their sub, would defiantly make the ocean seem more lived in with the amount of outposts added in this mod.
Thats all i got for now, will update and add more if I come up with any ideas
I have an idea, but I don't know how much I like it: add a safety scale for all types of stations, depending on the availability of weapons and ammunition on them, guaranteeing their safety. The scale can be increased by selling weapons, ammunition for them and ammunition for turrets. With a small scale, the station can request a caravan from the nearest military station