Garry's Mod

Garry's Mod

[VJ] Resident Evil: Cold Blood SNPCs
 Ten wątek został przypięty, więc pewnie jest ważny
Darkborn  [producent] 30 czerwca 2021 o 13:09
Bugs/Errors
Report any bugs or issues related to this addon.
Any reports not related to this addon will be ignored.

Provide any details when possible such as how to replicate the bug, what causes it, etc. Otherwise I can't help if the bug isn't being elaborated.
Ostatnio edytowany przez: Darkborn; 23 czerwca o 10:00
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Nokturn81 30 września 2021 o 18:28 
now thats good no bugs :steamhappy:
Darkborn  [producent] 17 listopada 2021 o 20:51 
Początkowo opublikowane przez LGS 008:
Not sure if anyone else has ever had this, but when killing RECB SNPC's some of the animations are a little bugged. When any of the NPC's die their animations revert to an idle pose and then disappear. Some have actually used their death animations but most of them bug out.

When the zombies take enough damage their falling animation is bugged out and they continue to walk even though their hit box is on the ground, as well as when they're legs get destroyed they still have the animation of walking with their hit boxes also on the ground when they should show as crawling.

I am using ZIN+ for setting up custom sandbox survival but I am not sure if that is causing this issue because it happens even when I spawn them myself. From what I and my friends have noticed these issues occur while they are mainly moving. Despite the bugged animations it is still is satisfying to fight these npc's because of nostalgia. But it would be nice to see them drop as intended.
Unsure why that is, never had these issues on my part.
LGS 008 17 listopada 2021 o 23:14 
Początkowo opublikowane przez Darkborn:
Początkowo opublikowane przez LGS 008:
Not sure if anyone else has ever had this, but when killing RECB SNPC's some of the animations are a little bugged. When any of the NPC's die their animations revert to an idle pose and then disappear. Some have actually used their death animations but most of them bug out.

When the zombies take enough damage their falling animation is bugged out and they continue to walk even though their hit box is on the ground, as well as when they're legs get destroyed they still have the animation of walking with their hit boxes also on the ground when they should show as crawling.

I am using ZIN+ for setting up custom sandbox survival but I am not sure if that is causing this issue because it happens even when I spawn them myself. From what I and my friends have noticed these issues occur while they are mainly moving. Despite the bugged animations it is still is satisfying to fight these npc's because of nostalgia. But it would be nice to see them drop as intended.
Unsure why that is, never had these issues on my part.

Sorry, I made a mistake :steamfacepalm:. It turns out that it was a problem with ZIN+. One of my other friends said the creator stated it is not compatible with VJ base so it will have conflict issues. Thought that I could delete the comment earlier before you saw it. I am still new to gmod so I still have things I need to learn about the different base add-ons people made. But got to say thank you for getting this setup. Brought back good memories :buzzed:.
Ostatnio edytowany przez: LGS 008; 17 listopada 2021 o 23:15
zZeb 11 maja 2022 o 12:33 
when i shoot the zombies, a lot of XXXXX spawn all around it ;-;
Darkborn  [producent] 11 maja 2022 o 13:00 
Początkowo opublikowane przez S3B4_XD:
when i shoot the zombies, a lot of XXXXX spawn all around it ;-;
Sounds like a problem on your end, either you have conflicting addons or too many addons.
Kloor 9 września 2022 o 9:21 
my friend only sees errors while i see the model. how do we fix this?
Darkborn  [producent] 9 września 2022 o 11:12 
Początkowo opublikowane przez Moshishi:
my friend only sees errors while i see the model. how do we fix this?
Probably needs to reinstall. Since it could've been corrupted or via.
Senator 18 listopada 2022 o 11:51 
For some reason the NPC Neptune just keeps swimming up for me and it eventually gets stuck even though there is like 900 miles of space. How do i fix this?
Screddy 30 maja 2024 o 19:08 
Disabling The Zombies Knocked out won't work.
xconmanbax10x 6 grudnia 2024 o 14:35 
they don't eat NPCs {Including VJ ones} or players
Darkborn  [producent] 6 grudnia 2024 o 15:11 
Początkowo opublikowane przez xconmanbax10x:
they don't eat NPCs {Including VJ ones} or players
They don't have that feature.
They don't show up in the spawn menu and it gives me this error when I lunch a map.

[[VJ] Resident Evil: Cold Blood SNPCs Remastered] lua/vj_base/plugins/db_recb.lua:141: ')' expected near '}'
1. unknown - lua/autorun/vj_base_autorun.lua:312
The crawling/torso zombies spawn an error whenever they move. They're perfectly fine as long as they're laying down and feigning death, but as soon as they detect a target and start moving they'll infinitely cause a "attempt to compare number with nil" error
Darkborn  [producent] 13 czerwca o 10:27 
Początkowo opublikowane przez The Midwesterner:
The crawling/torso zombies spawn an error whenever they move. They're perfectly fine as long as they're laying down and feigning death, but as soon as they detect a target and start moving they'll infinitely cause a "attempt to compare number with nil" error
Fixed.
Początkowo opublikowane przez Darkborn:
Początkowo opublikowane przez The Midwesterner:
The crawling/torso zombies spawn an error whenever they move. They're perfectly fine as long as they're laying down and feigning death, but as soon as they detect a target and start moving they'll infinitely cause a "attempt to compare number with nil" error
Fixed.
Well that was a quick repair, 10/10 customer service.
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