RimWorld

RimWorld

1-2-3 Personalities M1
agentbarron 1. juli 2021 kl. 13:29
1-2-3 Personalities vs Psychology
Been thinking about starting a new rimworld playthrough. Psychology was my favorite mod, but looks like it hasnt been updated in a while (though a community 1.2 patch exists) and have seen this mod, how does it compare and why should I get one mod over the other?
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wutville resident 2. juli 2021 kl. 20:03 
psychology has more features, but is broken
Hahkethomemah  [udvikler] 2. juli 2021 kl. 21:58 
Hey there!
I'm obviously biased, so please ignore the post if that rules out my participation. I'll try to be as objective as I can, though.


It depends on why did you use Psychology. If you wanted just flavor and storytelling, Module 1 can give you that without taxing the game engine and creating incompatibilities - which Psychology does.

Module 3 will ensure the uniqueness of pawns and their interactions and expand on that with relation system. You'll be able to check exactly why pawns like or dislike spending time with each other. M3 is far from done, so for next few weeks you'll get infinitely more from Psychology.

Psychology has no equivalent of Module 2 features, which are small, very intuitive mechanics for pawns that behave in a similar manner. This module is currently worked on and will arrive soon.
Psychology has no equivalent of Simple Animal Personalities. They are simple buffs with some flavor to it.

About other Psychology features replacements:
- you can get funerals in Vanilla Social Interactions Expanded
- mayoral elections will arrive in many forms with 1-2-3 Politics
- sexuality rework is addressed in Rational Romance or Individuality

Psychology features without replacement:
- few new trait-depending mental breaks and mental illness (there is a chance that these will be added in Personalities during late M3 development, but it's not a priority)
- vanilla mental breaks rework
Sidst redigeret af Hahkethomemah; 3. juli 2021 kl. 5:29
Narlindir 8. juli 2021 kl. 14:34 
I made the switch and besides elections
I really dont miss anything
(and elections are neat but nothing I cant live without)

EDIT:
I really miss elections
Sidst redigeret af Narlindir; 16. aug. 2021 kl. 4:48
agentbarron 11. juli 2021 kl. 19:44 
Oprindeligt skrevet af Narlindir:
I made the switch and besides elections
I really dont miss anything
(and elections are neat but nothing I cant live without)


and apparently 123 politics will readd them (and hopefully expand it so we can have a mayor, sheriff, and other elected positions)
Trajda 12. juli 2021 kl. 7:18 
Funny, I play psychology specifically to get "Psychology features without replacement"

Guess I'll have to pay somebody to rip these features out of the mod to fully enjoy the new replacement.
Solarius Scorch 29. juli 2021 kl. 7:26 
Is there any mod other than Psychology which implement the Kinsey scale? Using traits for this (straight/bi/gay) is a rather crude solution.
Trajda 29. juli 2021 kl. 7:38 
Oprindeligt skrevet af Solarius Scorch:
Is there any mod other than Psychology which implements the Kinsey scale? Using traits for this (straight/bi/gay) is a rather crude solution.


There are two more mods changing vanilla sexuality generation. Rational Romance and Individuality.
Solarius Scorch 29. juli 2021 kl. 8:04 
Oprindeligt skrevet af trajda:
There are two more mods changing vanilla sexuality generation. Rational Romance and Individuality.

I know, it's right there in the opening post. This is why I asked my question.
Trajda 29. juli 2021 kl. 8:29 
Oprindeligt skrevet af Solarius Scorch:
Oprindeligt skrevet af trajda:
There are two more mods changing vanilla sexuality generation. Rational Romance and Individuality.

I know, it's right there in the opening post. This is why I asked my question.
And I have answered. If you are looking for another mod other than Psychology, you can use Rational Romance or Individuality. There is nothing else.
Jet 29. juli 2021 kl. 14:55 
Oprindeligt skrevet af Hahkethomemah:
Hey there!
I'm obviously biased, so please ignore the post if that rules out my participation. I'll try to be as objective as I can, though.


It depends on why did you use Psychology. If you wanted just flavor and storytelling, Module 1 can give you that without taxing the game engine and creating incompatibilities - which Psychology does.

Module 3 will ensure the uniqueness of pawns and their interactions and expand on that with relation system. You'll be able to check exactly why pawns like or dislike spending time with each other. M3 is far from done, so for next few weeks you'll get infinitely more from Psychology.

Psychology has no equivalent of Module 2 features, which are small, very intuitive mechanics for pawns that behave in a similar manner. This module is currently worked on and will arrive soon.
Psychology has no equivalent of Simple Animal Personalities. They are simple buffs with some flavor to it.

About other Psychology features replacements:
- you can get funerals in Vanilla Social Interactions Expanded
- mayoral elections will arrive in many forms with 1-2-3 Politics
- sexuality rework is addressed in Rational Romance or Individuality

Psychology features without replacement:
- few new trait-depending mental breaks and mental illness (there is a chance that these will be added in Personalities during late M3 development, but it's not a priority)
- vanilla mental breaks rework
One thing i was wondering is if this mod had anything similar to psychologys temporary treatment of disorders like pyromania and chemical interest. Good to know its addressed here
Sidst redigeret af Jet; 29. juli 2021 kl. 14:57
Solarius Scorch 30. juli 2021 kl. 7:55 
Oprindeligt skrevet af trajda:
And I have answered. If you are looking for another mod other than Psychology, you can use Rational Romance or Individuality. There is nothing else.

All right, so I'll take it as a no. Thanks :)
The Word-Mule 11. aug. 2021 kl. 23:09 
Oprindeligt skrevet af agentbarron:
Psychology was my favorite mod, but looks like it hasnt been updated in a while (though a community 1.2 patch exists)
I stopped playing Rimworld, so I stopped working on mods (I'm here now because a friend sent me the link). AFAIK the unofficial 1.3 patch is basically the official Psychology. All the guy does is fix bugs so you don't have to worry about him diverging from my ~vision~.

If I had continued developing it (besides making the recruitment overhaul I was planning for ages), I probably would have split it up into multiple mods like everybody always complained about. Fun fact: I was also planning a Dwarf Fortress-style justice system overhaul tying into the mayor feature that would have you/your mayor enact laws and punish colonists.

Hahkethomemah, it's cool to see my highly personal mod leave an impact on the modding community long after I stopped playing. I've always been flattered and baffled by the diehard devotion some people have to Psychology. If you'd ever like to know my thought process behind the design decisions I made and the goals behind them, feel free to add me as a friend. I promise there is a method behind the byzantine and opaque madness.
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