DayZ
XZone STALKER Mutants
ZAKAT  [开发者] 2021 年 6 月 23 日 下午 9:11
Event
<child lootmax="5" lootmin="0" max="2" min="1" type="Mutant_XZ_Boar1" />
<child lootmax="5" lootmin="0" max="2" min="1" type="Mutant_XZ_Boar2" />

<child lootmax="5" lootmin="0" max="2" min="1" type="Mutant_XZ_Burer2" />
<child lootmax="5" lootmin="0" max="2" min="1" type="Mutant_XZ_Burer1" />

<child lootmax="5" lootmin="0" max="2" min="1" type="Mutant_XZ_Cat_Bayn1" />
<child lootmax="5" lootmin="0" max="2" min="1" type="Mutant_XZ_Cat_Bayn2" />
<child lootmax="5" lootmin="0" max="2" min="1" type="Mutant_XZ_Cat_Bayn3" />

<child lootmax="5" lootmin="0" max="2" min="1" type="Mutant_XZ_Himera1" />
<child lootmax="5" lootmin="0" max="2" min="1" type="Mutant_XZ_Himera2" />
<child lootmax="5" lootmin="0" max="2" min="1" type="Mutant_XZ_Himera3" />

<child lootmax="5" lootmin="0" max="2" min="1" type="Mutant_XZ_Dog_Red" />
<child lootmax="5" lootmin="0" max="2" min="1" type="Mutant_XZ_Dog_White" />
<child lootmax="5" lootmin="0" max="2" min="1" type="Mutant_XZ_Dog_Fur" />
<child lootmax="5" lootmin="0" max="2" min="1" type="Mutant_XZ_Dog_Brown" />

<child lootmax="5" lootmin="0" max="2" min="1" type="Mutant_XZ_Fresh1" />
<child lootmax="5" lootmin="0" max="2" min="1" type="Mutant_XZ_Fresh2" />
<child lootmax="5" lootmin="0" max="2" min="1" type="Mutant_XZ_Fresh3" />

<child lootmax="5" lootmin="0" max="2" min="1" type="Mutant_XZ_Izlom1" />
<child lootmax="5" lootmin="0" max="2" min="1" type="Mutant_XZ_Izlom2" />
<child lootmax="5" lootmin="0" max="2" min="1" type="Mutant_XZ_Izlom3" />

<child lootmax="5" lootmin="0" max="2" min="1" type="Mutant_XZ_Krovosos1" />
<child lootmax="5" lootmin="0" max="2" min="1" type="Mutant_XZ_Krovosos2" />
<child lootmax="5" lootmin="0" max="2" min="1" type="Mutant_XZ_Krovosos3" />

<child lootmax="5" lootmin="0" max="2" min="1" type="Mutant_XZ_Pse_Dog1" />
<child lootmax="5" lootmin="0" max="2" min="1" type="Mutant_XZ_Pse_Dog2" />

<child lootmax="5" lootmin="0" max="2" min="1" type="Mutant_XZ_PGigant" />

<child lootmax="5" lootmin="0" max="2" min="1" type="Mutant_XZ_Poltergeist" />

<child lootmax="5" lootmin="0" max="2" min="1" type="Mutant_XZ_Snork1" />
<child lootmax="5" lootmin="0" max="2" min="1" type="Mutant_XZ_Snork2" />

<child lootmax="5" lootmin="0" max="2" min="1" type="Mutant_XZ_Tushkano1" />
<child lootmax="5" lootmin="0" max="2" min="1" type="Mutant_XZ_Tushkano2" />
<child lootmax="5" lootmin="0" max="2" min="1" type="Mutant_XZ_Tushkano3" />

<child lootmax="5" lootmin="0" max="2" min="1" type="Zombi_XZ_Civ_Trup1" />
<child lootmax="5" lootmin="0" max="2" min="1" type="Zombi_XZ_Civ_Trup2" />
<child lootmax="5" lootmin="0" max="2" min="1" type="Zombi_XZ_Civ_Trup3" />
<child lootmax="5" lootmin="0" max="2" min="1" type="Zombi_XZ_Civ_Trup4" />
<child lootmax="5" lootmin="0" max="2" min="1" type="Zombi_XZ_Civ_Trup5" />

<child lootmax="5" lootmin="0" max="2" min="1" type="Zombi_XZ_Novice1" />
<child lootmax="5" lootmin="0" max="2" min="1" type="Zombi_XZ_Novice2" />
<child lootmax="5" lootmin="0" max="2" min="1" type="Zombi_XZ_Novice3" />
<child lootmax="5" lootmin="0" max="2" min="1" type="Zombi_XZ_Novice4" />
<child lootmax="5" lootmin="0" max="2" min="1" type="Zombi_XZ_Novice5" />
<child lootmax="5" lootmin="0" max="2" min="1" type="Zombi_XZ_Novice6" />
<child lootmax="5" lootmin="0" max="2" min="1" type="Zombi_XZ_Novice7" />

<child lootmax="5" lootmin="0" max="2" min="1" type="Zombi_XZ_Loner_Zorya" />
<child lootmax="5" lootmin="0" max="2" min="1" type="Zombi_XZ_Duty_Zorya" />
<child lootmax="5" lootmin="0" max="2" min="1" type="Zombi_XZ_Freedom_Zorya" />
<child lootmax="5" lootmin="0" max="2" min="1" type="Zombi_XZ_Monolith_Zorya" />
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SöTéT KoCkA 2021 年 10 月 10 日 下午 4:13 
how to add these to events? please help!
Antarcy 2022 年 10 月 16 日 上午 6:26 
引用自 SöTéT KoCkA
how to add these to events? please help!
+1
Corwin 2022 年 10 月 25 日 下午 6:37 
The easiest way is to add these lines to existing events in the events.xml file

Open the events.xml file in your db directory (If it's Chenarus the path would be mpmissons/dayzOffline.chenarusplus/db)

Add them to any of the Infected events. Example, if you want them to spawn with Military zombies, add them to the InfectedArmy event.

IMPORTANT - Child spawns SHOULD equal 100 in number so remember to add up the min and/or max numbers for all the child spawns and make sure it equals 100 or you'll have problems and nothing may spawn. Personally, I would zero the max and just reduce the number of min until it all equals 100 for that event.

If you want to be a little more technical and have them spawn on their own:

Copy an existing zombie event like this one:

<event name="InfectedMedic">
<nominal>0</nominal>
<min>0</min>
<max>40</max>
<lifetime>3</lifetime>
<restock>0</restock>
<saferadius>100</saferadius>
<distanceradius>50</distanceradius>
<cleanupradius>100</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/>
<position>player</position>
<limit>custom</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="0" min="8" type="ZmbF_DoctorSkinny"/>
<child lootmax="0" lootmin="0" max="0" min="8" type="ZmbF_NurseFat"/>
<child lootmax="0" lootmin="0" max="0" min="8" type="ZmbF_ParamedicNormal_Blue"/>
<child lootmax="0" lootmin="0" max="0" min="8" type="ZmbF_ParamedicNormal_Green"/>
<child lootmax="0" lootmin="0" max="0" min="8" type="ZmbF_ParamedicNormal_Red"/>
<child lootmax="0" lootmin="0" max="0" min="8" type="ZmbF_PatientOld"/>
<child lootmax="0" lootmin="0" max="0" min="8" type="ZmbM_DoctorFat"/>
<child lootmax="0" lootmin="0" max="0" min="8" type="ZmbM_ParamedicNormal_Black"/>
<child lootmax="0" lootmin="0" max="0" min="8" type="ZmbM_ParamedicNormal_Blue"/>
<child lootmax="0" lootmin="0" max="0" min="6" type="ZmbM_ParamedicNormal_Green"/>
<child lootmax="0" lootmin="0" max="0" min="6" type="ZmbM_ParamedicNormal_Red"/>
<child lootmax="0" lootmin="0" max="0" min="8" type="ZmbM_PatientSkinny"/>
<child lootmax="0" lootmin="0" max="0" min="8" type="ZmbM_NBC_Yellow"/>
</children>
</event>

Change the event name to something like <event name="InfectedMutantIzlom"> if its an Izlom event you're after, and change the child properties to something like this:


<event name="MutantIzlom">
<nominal>0</nominal>
<min>0</min>
<max>8</max>
<lifetime>3</lifetime>
<restock>0</restock>
<saferadius>100</saferadius>
<distanceradius>50</distanceradius>
<cleanupradius>100</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/>
<position>player</position>
<limit>custom</limit>
<active>1</active>
<children>
<child lootmax="5" lootmin="0" max="2" min="1" type="Mutant_XZ_Izlom1" />
<child lootmax="5" lootmin="0" max="2" min="1" type="Mutant_XZ_Izlom2" />
<child lootmax="5" lootmin="0" max="2" min="1" type="Mutant_XZ_Izlom3" />
</children>
</event>

Add this ABOVE the final </events>

THEN go to cfgeventspawns.xml and add the line:

<event name="InfectedMutantIzlon"/> underneath the <eventposdef> line.

Just make sure you add the entries for the cfgspawnabletypes.xml, types.xml and cfgrandompresets.xml detailed in the other post
最后由 Corwin 编辑于; 2022 年 10 月 25 日 下午 8:36
DEVIL 2022 年 10 月 26 日 上午 2:30 
I have added these Zombies and events to our Server and it works fine. Thanks!
The only problem is, they have no inventory to spawn presets.
Brentwood 2023 年 1 月 10 日 上午 10:53 
Hey! I've tried following all of this but I've had no luck, do I need to make territory files for the mutants as well?
would be good if we have the ceditor files for the @STALKER- DayZone - Map Public so we can do this
Samy FIGUEROA 2024 年 4 月 9 日 下午 7:45 
I add all the mutants in all the zombies events, divided them to have a varity, everything is done without mistakes but in game only half of the mutants are spawning !
dogs, cats, boars, and other animal types are not spawning...
I checked and it's good classnames in every files
Why it's working for some and other not ?
It's a mystery
最后由 Samy FIGUEROA 编辑于; 2024 年 4 月 9 日 下午 7:46
Laro 2024 年 4 月 27 日 下午 1:43 
Hello, can you tell me, bloodsuckers and poltergeists don't walk for long after spawning, they start running in circles. I would like to disable the running in circles for them, how can I do that? (for example, the zombies just walk)
Kurdo 2024 年 6 月 17 日 上午 5:53 
Hello, I want to share my events configuration, this file replaces vanilla zombies with Stalker zombies, you can replace them in your events file or create a new one.
https://pastebin.com/Xtx8BxyQ
samboo898 2024 年 6 月 27 日 下午 9:14 
Where is the cfg event spawn without it it wont work anybody got an example and class name thanks
Sir_Rolex 4 月 7 日 下午 1:03 
Can't add Krovosos (bloodsuckers) and Burers through animal territories. Anyone know solution?
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