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报告翻译问题
Open the events.xml file in your db directory (If it's Chenarus the path would be mpmissons/dayzOffline.chenarusplus/db)
Add them to any of the Infected events. Example, if you want them to spawn with Military zombies, add them to the InfectedArmy event.
IMPORTANT - Child spawns SHOULD equal 100 in number so remember to add up the min and/or max numbers for all the child spawns and make sure it equals 100 or you'll have problems and nothing may spawn. Personally, I would zero the max and just reduce the number of min until it all equals 100 for that event.
If you want to be a little more technical and have them spawn on their own:
Copy an existing zombie event like this one:
<event name="InfectedMedic">
<nominal>0</nominal>
<min>0</min>
<max>40</max>
<lifetime>3</lifetime>
<restock>0</restock>
<saferadius>100</saferadius>
<distanceradius>50</distanceradius>
<cleanupradius>100</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/>
<position>player</position>
<limit>custom</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="0" min="8" type="ZmbF_DoctorSkinny"/>
<child lootmax="0" lootmin="0" max="0" min="8" type="ZmbF_NurseFat"/>
<child lootmax="0" lootmin="0" max="0" min="8" type="ZmbF_ParamedicNormal_Blue"/>
<child lootmax="0" lootmin="0" max="0" min="8" type="ZmbF_ParamedicNormal_Green"/>
<child lootmax="0" lootmin="0" max="0" min="8" type="ZmbF_ParamedicNormal_Red"/>
<child lootmax="0" lootmin="0" max="0" min="8" type="ZmbF_PatientOld"/>
<child lootmax="0" lootmin="0" max="0" min="8" type="ZmbM_DoctorFat"/>
<child lootmax="0" lootmin="0" max="0" min="8" type="ZmbM_ParamedicNormal_Black"/>
<child lootmax="0" lootmin="0" max="0" min="8" type="ZmbM_ParamedicNormal_Blue"/>
<child lootmax="0" lootmin="0" max="0" min="6" type="ZmbM_ParamedicNormal_Green"/>
<child lootmax="0" lootmin="0" max="0" min="6" type="ZmbM_ParamedicNormal_Red"/>
<child lootmax="0" lootmin="0" max="0" min="8" type="ZmbM_PatientSkinny"/>
<child lootmax="0" lootmin="0" max="0" min="8" type="ZmbM_NBC_Yellow"/>
</children>
</event>
Change the event name to something like <event name="InfectedMutantIzlom"> if its an Izlom event you're after, and change the child properties to something like this:
<event name="MutantIzlom">
<nominal>0</nominal>
<min>0</min>
<max>8</max>
<lifetime>3</lifetime>
<restock>0</restock>
<saferadius>100</saferadius>
<distanceradius>50</distanceradius>
<cleanupradius>100</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/>
<position>player</position>
<limit>custom</limit>
<active>1</active>
<children>
<child lootmax="5" lootmin="0" max="2" min="1" type="Mutant_XZ_Izlom1" />
<child lootmax="5" lootmin="0" max="2" min="1" type="Mutant_XZ_Izlom2" />
<child lootmax="5" lootmin="0" max="2" min="1" type="Mutant_XZ_Izlom3" />
</children>
</event>
Add this ABOVE the final </events>
THEN go to cfgeventspawns.xml and add the line:
<event name="InfectedMutantIzlon"/> underneath the <eventposdef> line.
Just make sure you add the entries for the cfgspawnabletypes.xml, types.xml and cfgrandompresets.xml detailed in the other post
The only problem is, they have no inventory to spawn presets.
dogs, cats, boars, and other animal types are not spawning...
I checked and it's good classnames in every files
Why it's working for some and other not ?
It's a mystery
https://pastebin.com/Xtx8BxyQ