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walk out of spawn, stray crit bullet from heavy hits you, BOOM dead. one sticky from a demo, BOOM dead. one hit from boxing heavy, not a crit, BOOM dead. one teensy puff from a pyro, BOOM dead. do you see what i mean?
Extreme vulnerability is totally fine.
Scout is already 1 shottable by the direct hit and with a very small amount of damage taken he's easily 1 shottable by more.
That's what the scout is, a class that dies VERY easily but when it sneaks up behind classes and delivers meatshots it can make some others die very easily too.
This could be balanced out more by increasing speed as you get to very low health and increasing health gained from medpacks at low health at the cost of the weapon doing less damage but this is a weapon to add emphasis on the shortcomings of the scout (Dies very quickly.) and the scout's forte. (Dealing a lot of damage quickly.)