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The only solution to this problem is to detect those dynamic objects ingame and restrict placement on them
Try this:
1) Take car wheel
2) Stand on a car hood or roof
3) Hold G
4) The wheel is casted to the ground, not on the car.
5) Stand on a table in a building: the wheel is placed on the table.
This kind of validation should be here too. Until that, too many possible problems may occur.
Because it can be fixed withing the mod, particularly for this very cool mod. We take the game as it is, we whine, but we go to bugtracker, submit a ticket, and hope one day it gets fixed.
Author ask, if you find bugs, tell. So bugfixing is a complaints management? I really thought I was trying to help both author of the mod and the players whi like mod. But now I'm an annoying cmplainer :) (shrug)
And I dont think I will add that to workshop, since I created this mod for immersion and I don't feel like limiting it's functionality because someone could abuse it to create traps or air-stairs. But, If you think you really need that in your server, you can unpack this mod, replace every call to DayZPhysics.RaycastRV (there are just 2 of them) with
I tried to make it so placed object automaticly became physics objects, but the best I could achieve after few hours is that they just dropped in front of players face, not on surface. And I dont think that rely on physics in the game like dayz is the good idea anyway - it would probablly be buggy as hell even if that would work, or objects would just became inactive after few seconds. And also I dont want to spend weeks trying to make it work.