Garry's Mod

Garry's Mod

[CTOOLS] NPC Spawner
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Ѫ  [开发者] 2021 年 6 月 21 日 上午 8:41
Suggestions
Feel free to leave your suggestions and ideas here
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正在显示第 1 - 15 条,共 61 条留言
raccoono 2021 年 6 月 21 日 上午 11:12 
it would be nice to have a way for them to respawn, maybe in set amounts or random amount would be cool.
J 2021 年 6 月 21 日 下午 12:46 
maybe a timer to make them spawn repetitively?
Trey Shervin 2021 年 6 月 21 日 下午 4:06 
Timer to make them respawn
Winters 2021 年 6 月 21 日 下午 6:41 
Sequential spawning option, I.E. First click spawns Group 1, Second click spawns Group 2, etc. or proximity / location based spawn triggers.

I could see this being useful to pre-place NPC groups for things like events so a GM can set and forget these groups while waiting for players to advance to that section.

This would have the added benefit of avoiding massive server lag by not spawning them all at once.
Zoid 2021 年 6 月 22 日 上午 1:06 
A respawn ability. Maybe with a randomness interval as well.
GasMaskTrooper 2021 年 6 月 22 日 上午 8:08 
Optional Respawn ability and timer
Willerson 2021 年 6 月 22 日 上午 10:16 
Does your addon support other bases? like arcw or tfa or astw2?
最后由 Willerson 编辑于; 2021 年 6 月 22 日 上午 10:17
josh 2021 年 6 月 22 日 下午 8:22 
It would be cool if you added randomised weapons and randomised npc's
David 2021 年 6 月 23 日 上午 12:36 
Ability to set teams
marin 2021 年 6 月 23 日 上午 8:05 
Ignores walls/obstacles so they always know the enemies location.
MrSmig 2021 年 6 月 23 日 上午 10:06 
Having the npcs wander about/patrol after being spawned would be pretty neat.
Fero Tomatovich 2021 年 6 月 24 日 上午 11:53 
引用自 Gura Gaming
Ignores walls/obstacles so they always know the enemies location.
so wallhacks for npcs
naiser 2021 年 6 月 24 日 下午 8:18 
lol
Ѫ  [开发者] 2021 年 7 月 4 日 下午 8:01 
Just added the respawn feature, experimental though
Feel free to leave any bugs related with respawn in "Bugs" discussion
marcus worm 2021 年 7 月 9 日 下午 2:12 
make it so npcs with the same name are listed as different npcs instead of one, (npc_headcrab wont be replace by npc_drg_headcrab, etc)
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