Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

Mythinitive Edition
 此主题已被置顶,因此可能具有重要性
Nickonhawk  [开发者] 2021 年 6 月 11 日 下午 2:11
Notes
Hello. If you too don't have what to do with your life and want a comprehensive list of changes beyond just "better textures", here you go.
As I said this isn't just a bulk upscale, I did in fact go trough every texture.
While some things I reshoot, I tried to not change the original style. On a similar note, I kept inconsistencies such as some units having non-white player color in their icons and atlantean corpses being champion version instead of unupgraded version.

What I didn't do
- Shadows (Just enable the shadows from graphics lol.)
- Unused Textures
- Textures that are already big enough: Footprints, Hawksbill Turtle, Arctic Wolf
- Sprite sheet effects (If you know how to upscale these pls contact me): sfx a fire animated, sfx a fire wall, sfx n nidhogg fire breath
- Terrain (Doesn't work.)
- Alfred (♥♥♥♥ off Alfred.)
- Chinese DLC (Okay now you're really pissing me off!)
Update: Nevermind, I did eventually do the Chinese DLC.


BIGGER CHANGES

~ Corpses have been reshot in game.
~ Portaits that look like I could reshoot them in game I did that instead of upscaling.
~ For units with cinematic models I tried using their cinematic texture instead of upscaling.
~ Egyptian hieroglyphs have been reworked. (Until I ran out of references.)



SMALLER CHANGES

Fixed general issues
(Those are just some of what I remember, I fixed many small issues on the spot and forgot them.)
- Fenris Wolf mouth. (It was a mess, had an extra set of teeth.)
- Mountain giant shirt. (The texture didn't wrap around nicely.)
- Villager Egyptian Female hair. (Again, the texture didn't wrap around nicely.)
- Myrmidon shirt. (Player color was cut off.)
- Odysseus cinematic model. (They didn't even try with the player color.)

Fixed issues with transparency
- Longboat shields. (The shields had a box around them.)
- Dragon Ship front. (The sides below the front of the ship were not rendered.)
- Greek Titan Gate grass. (The grass around the titan gate was square.)
- Chinese rock sprites. (They were squares when placing in editor.)

Fixed issues with corpse decays
(There are quite a few decays that don't work at all, despite having a corpse declaration file and textures. I tried to fix them with this mod but I failed.)
- Atlantean Heroes now have a different corpse decay from the non-hero version. (For those that work. Fanatic, Fanatic (Hero) and Destroyer (Hero) don't work.)
- Slinger. (I fixed it but sometimes if you kill more than one at a time it still doesn't work. I don't know what is up with that.)
- Automaton SPC and Greek Heroes. (The decay was too small for the unit.)
- Chimera, Medusa and Wadjet. (Had to make a new skeleton.)
- Llama Caravan. (Didn't even have a decay, come on people what the hell!)

Icon changes:
- Mining Camp small icon was rotated to be like the big icon.
- Trireme was forced to admit that it's not The Argo.
- Pirate Ship (Norse) had an argument with Longboat and put back the pirate flag.
- Petrobolos was talked out of impersonating Catapult.
- Scylla has taken its medication and now attacks a boat instead of nothing.

Logical fallacies:
- Manticore Statue wings are no longer transparent. (Because it's a statue.)
- Removed feathers from Avenger and Pegasus skeletons. (Because feathers don't have bones.)

Personal changes nobody will notice:
- The face of Atleantean villagers was so bad, I drew them a mouth and eyes.
- Nereid has freckles.
- Caladria has eyelashes.
- Lampades has lipstick and a dead stare.
- Circe has lipstick and smirks.
- Odysseus cinematic model has handsome eyes.
最后由 Nickonhawk 编辑于; 2023 年 11 月 6 日 下午 1:23