Cities: Skylines

Cities: Skylines

Building Spawn Points 1.4.4
Icy McFreezeFreeze 2021 年 6 月 17 日 下午 2:52
Upcoming Features?
So far this mod has been working great for me, but it doesn't seem to interact with Trucks at Cargo Hubs, Cargo Airfields etc, nor does it seem to cater for Large Warehouses which already have separate spawns for deliveries and the building's vehicles.

With Cargo Hubs etc, I'm especially interested in adjusting where road traffic enters the building, so I can make the most of having a building facing the end of a road, rather than be along side.

Is support for these use cases in the works?

(I'd ask in Comments, but it's very popular right now ahaha)
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Dojando 2021 年 6 月 24 日 上午 10:51 
yess that would be awesome!! :steamthumbsup:
TJacky 2021 年 6 月 25 日 下午 6:26 
Cargo truck interaction is very much needed
gregcollins 2021 年 6 月 30 日 下午 10:52 
Absolutely
andres.putrolainen 2021 年 7 月 2 日 下午 6:42 
Yeah, cargo truck support is most needed. I hope that there will be solution.
Icy McFreezeFreeze 2021 年 7 月 2 日 下午 7:05 
//for those coming up to this thread, here's a workaround for Cargo Train Terminals, if you're interested in using this mod for helping with traffic flow:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2535222236

The idea is that the 2 lane road with median from NEx2 (and similarly spaced roads from other mods) aligns neatly with the entry / exit points of the Cargo Terminal and can often be wedged into an existing layout to help smooth traffic flow. (Although having Traffic Manager for entering blocked intersections is also key here)

Other roads work on other buildings, but you get the idea.
Idea shamelessly adapted from something seen in Biffa's Teaport series.
Dojando 2021 年 7 月 8 日 下午 4:03 
引用自 Icy McFreezeFreeze
//for those coming up to this thread, here's a workaround for Cargo Train Terminals, if you're interested in using this mod for helping with traffic flow:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2535222236

The idea is that the 2 lane road with median from NEx2 (and similarly spaced roads from other mods) aligns neatly with the entry / exit points of the Cargo Terminal and can often be wedged into an existing layout to help smooth traffic flow. (Although having Traffic Manager for entering blocked intersections is also key here)

Other roads work on other buildings, but you get the idea.
Idea shamelessly adapted from something seen in Biffa's Teaport series.

Thanks! Thats cool :D :steamthis:
最后由 Dojando 编辑于; 2021 年 7 月 8 日 下午 4:03
DavideM499 2021 年 8 月 11 日 下午 6:46 
Industry and cargo vehicles
BevansDesign 2021 年 8 月 13 日 上午 10:16 
I'd love if my setups saved between maps.
Dr_J0nes 2021 年 8 月 18 日 下午 5:24 
Editing Citizen Building spawns would be sooo nice. Then you would be able to place a house off the road and just move the citizen building spawn to the nearby road or similar.
StayHungryStayFoolish 2021 年 8 月 22 日 上午 8:34 
I need to see a sign, that the building spawning point is too far away from the road! I cannot check building one-by-one. Since spawning points are critical this should be more transparent.

I was searching hours why my hearses are not spawning to pick up a dead person in couple of buildings. After 2 hours of investigating mods and roads, I checked the buildings the hearses would go. I found out that these building were not far from road, but far for spawning point. So I did not get the regulare "T" sign for no road access, meanwhile the spawning point was to far from the road.

So even, if I click on the building next to the icon of spawning point, there should be a mark (!) shows that there is a problem, with the spawning point.
kristian76 2021 年 9 月 21 日 上午 5:36 
I would like to be able to choose multiple buildings and set the spawn point to all of them to the same spot at once?

Example: I build a grand block of commercial properties and have the perfect back alleyway where I would like all Cargo to be delivered for the entire block. Right now the commercial properties will have to be done 1 at a time and moved differently. Would be an awesome feature to either be able to copy and paste the "absolute" position of the marker, or being able to choose many properties and make one move.
Icy McFreezeFreeze 2021 年 9 月 21 日 上午 6:19 
引用自 kristian76
I would like to be able to choose multiple buildings and set the spawn point to all of them to the same spot at once?
You can copy/paste configs between generic buildings at least? That might save a few clicks.
LegoProfessor 2021 年 10 月 25 日 上午 5:42 
I do have the same problem. The cargo hub takes one vehicel after the other and this takes so much time. A second or even third spawn point could "alleviate" the problem.
Icy McFreezeFreeze 2021 年 10 月 25 日 上午 7:18 
There is a faster cargo asset. Try this one: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2072533988
Cool Mod! Do you know if there's similar for Cargo Harbours / Airports etc? :o
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