DayZ
Free Helicopters
im looking for TraderVehicleParts
any 1 have TraderVehicleParts it would help me much if some 1 could shear it thank you for your time . have a nice day
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Zobrazuje se 115 z 16 komentářů
when u open the types.xml , the names= the vehicparts. only needed xtra is a carbatterie.
if you have no types.xml here for you



<type name="SIBblack_hawk_Door_1_1">
<nominal>0</nominal>
<lifetime>3600</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<tag name="floor"/>
<usage name="Industrial"/>
<usage name="Military"/>
</type>
<type name="SIBblack_hawk_Door_1_2">
<nominal>0</nominal>
<lifetime>3600</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<tag name="floor"/>
<usage name="Industrial"/>
<usage name="Military"/>
</type>
<type name="SIBblack_hawk_Door_2_1">
<nominal>0</nominal>
<lifetime>3600</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<tag name="floor"/>
<usage name="Industrial"/>
<usage name="Military"/>
</type>
<type name="SIBblack_hawk_Door_2_2">
<nominal>0</nominal>
<lifetime>3600</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<tag name="floor"/>
<usage name="Industrial"/>
<usage name="Military"/>
</type>
<!-- Heliblack_hawk_SIB_BlueCamo -->
<!-- PBO : -->
<type name="SIBblack_hawk_Door_1_1_BlueCamo">
<nominal>0</nominal>
<lifetime>3600</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<tag name="floor"/>
<usage name="Industrial"/>
<usage name="Military"/>
</type>
<type name="SIBblack_hawk_Door_1_2_BlueCamo">
<nominal>0</nominal>
<lifetime>3600</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<tag name="floor"/>
<usage name="Industrial"/>
<usage name="Military"/>
</type>
<type name="SIBblack_hawk_Door_2_1_BlueCamo">
<nominal>0</nominal>
<lifetime>3600</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<tag name="floor"/>
<usage name="Industrial"/>
<usage name="Military"/>
</type>
<type name="SIBblack_hawk_Door_2_2_BlueCamo">
<nominal>0</nominal>
<lifetime>3600</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<tag name="floor"/>
<usage name="Industrial"/>
<usage name="Military"/>
</type>
<!-- Heliblack_hawk_SIB_camo2 -->
<!-- check v2 -->
<!-- PBO : -->
<type name="SIBblack_hawk_Door_1_1_camo2">
<nominal>0</nominal>
<lifetime>3600</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<tag name="floor"/>
<usage name="Industrial"/>
<usage name="Military"/>
</type>
<type name="SIBblack_hawk_Door_1_2_camo2">
<nominal>0</nominal>
<lifetime>3600</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<tag name="floor"/>
<usage name="Industrial"/>
<usage name="Military"/>
</type>
<type name="SIBblack_hawk_Door_2_1_camo2">
<nominal>0</nominal>
<lifetime>3600</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<tag name="floor"/>
<usage name="Industrial"/>
<usage name="Military"/>
</type>
<type name="SIBblack_hawk_Door_2_2_camo2">
<nominal>0</nominal>
<lifetime>3600</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<tag name="floor"/>
<usage name="Industrial"/>
<usage name="Military"/>
</type>
<!-- Heliblack_hawk_SIB_desert -->
<!-- v2 -->
<type name="SIBblack_hawk_Door_1_1_desert">
<nominal>0</nominal>
<lifetime>3600</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<tag name="floor"/>
<usage name="Industrial"/>
<usage name="Military"/>
</type>
<type name="SIBblack_hawk_Door_1_2_desert">
<nominal>0</nominal>
<lifetime>3600</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<tag name="floor"/>
<usage name="Industrial"/>
<usage name="Military"/>
</type>
<type name="SIBblack_hawk_Door_2_1_desert">
<nominal>0</nominal>
<lifetime>3600</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<tag name="floor"/>
<usage name="Industrial"/>
<usage name="Military"/>
</type>
<type name="SIBblack_hawk_Door_2_2_desert">
<nominal>0</nominal>
<lifetime>3600</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<tag name="floor"/>
<usage name="Industrial"/>
<usage name="Military"/>
</type>
<!-- Commun Blackhawk -->
<type name="SIBblack_hawk_blade1">
<nominal>0</nominal>
<lifetime>3600</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<tag name="floor"/>
<usage name="Industrial"/>
<usage name="Military"/>
</type>
<type name="SIBblack_hawk_blade2">
<nominal>0</nominal>
<lifetime>3600</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<tag name="floor"/>
<usage name="Industrial"/>
<usage name="Military"/>
</type>
<type name="SIBblack_hawk_blade3">
<nominal>0</nominal>
<lifetime>3600</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<tag name="floor"/>
<usage name="Industrial"/>
<usage name="Military"/>
</type>
<type name="SIBblack_hawk_blade4">
<nominal>0</nominal>
<lifetime>3600</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<tag name="floor"/>
<usage name="Industrial"/>
<usage name="Military"/>
</type>
<type name="SIBblack_hawk_bladem1">
<nominal>0</nominal>
<lifetime>3600</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<tag name="floor"/>
<usage name="Industrial"/>
<usage name="Military"/>
</type>
<type name="SIBblack_hawk_bladem2">
<nominal>0</nominal>
<lifetime>3600</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<tag name="floor"/>
<usage name="Industrial"/>
<usage name="Military"/>
</type>
<type name="SIBblack_hawk_bladem3">
<nominal>0</nominal>
<lifetime>3600</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<tag name="floor"/>
<usage name="Industrial"/>
<usage name="Military"/>
</type>
<type name="SIBblack_hawk_bladem4">
<nominal>0</nominal>
<lifetime>3600</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<tag name="floor"/>
<usage name="Industrial"/>
<usage name="Military"/>
</type>
i cannot text it all, steam tells me not working. i can send you a full file
Ossi původně napsal:
i cannot text it all, steam tells me not working. i can send you a full file
fartonice
#2004
do you have the file for it called TraderVehicleParts
looks some thing like this
<VehicleParts>
HelicopterRF_Desert
CarBattery
HeadlightH7
HeadlightH7
RFlittel_bird_bladem3
RFlittel_bird_bladem1
RFlittel_bird_blade5
RFlittel_bird_blade4
RFlittel_bird_blade3
RFlittel_bird_blade2
RFlittel_bird_blade1
Smoker 14. zář. 2022 v 12.23 
Ossi původně napsal:
i cannot text it all, steam tells me not working. i can send you a full file

Can you send it to me ??
Smoker 14. zář. 2022 v 12.23 
Fartonice původně napsal:
do you have the file for it called TraderVehicleParts


Can you send it to me ??
{
"VehicleName": "Heliec135_SIB_hell_clear",
"Height": 0,
"VehicleParts": [
"CarBattery",
"HeadlightH7",
"HeadlightH7",
"SIBec135_Door_1_1_hell",
"SIBec135_Door_1_2_hell",
"SIBec135_Door_2_1_hell",
"SIBec135_Door_2_2_hell",
"SIBec135_blade1",
"SIBec135_blade2",
"SIBec135_blade3",
"SIBec135_blade4",
"SIBec135_impeller1",
"SIBec135_impeller2",
"HatchbackWheel",
"HatchbackWheel",
"HatchbackWheel",
"HatchbackWheel",
"HatchbackWheel"
]
},
{
"VehicleName": "Heliec135_SIB_clear",
"Height": 0,
"VehicleParts": [
"CarBattery",
"HeadlightH7",
"HeadlightH7",
"SIBec135_Door_1_1",
"SIBec135_Door_1_2",
"SIBec135_Door_2_1",
"SIBec135_Door_2_2",
"SIBec135_blade1",
"SIBec135_blade2",
"SIBec135_blade3",
"SIBec135_blade4",
"SIBec135_impeller1",
"SIBec135_impeller2",
"HatchbackWheel",
"HatchbackWheel",
"HatchbackWheel",
"HatchbackWheel",
"HatchbackWheel"
]
},
{
"VehicleName": "HeliSIB_hommade_clear",
"Height": 0,
"VehicleParts": [
"CarBattery",
"HeadlightH7",
"HeadlightH7",
"SIBec135_Door_1_1_hell",
"SIBec135_Door_1_2_hell",
"SIBec135_Door_2_1_hell",
"SIBec135_Door_2_2_hell",
"SIBMH6_blade1",
"SIBMH6_blade2",
"SIBMH6_blade3",
"SIBMH6_blade4",
"SIBMH6_bladem1",
"SIBMH6_bladem2",
"HatchbackWheel",
"HatchbackWheel",
"HatchbackWheel",
"HatchbackWheel",
"HatchbackWheel"
]
},
{
"VehicleName": "HeliMI17_SIB_clear",
"Height": 0,
"VehicleParts": [
"CarBattery",
"HeadlightH7",
"HeadlightH7",
"MI17_blade1",
"MI17_blade2",
"MI17_blade3",
"MI17_blade4",
"MI17_blade5",
"MI17_bladem1",
"MI17_bladem2",
"MI17_bladem3",
"MI17_Door_1_1",
"MI17_doors_cargo1",
"MI17_doors_cargo2",
"MI17_lesnica",
"HatchbackWheel",
"HatchbackWheel",
"HatchbackWheel",
"HatchbackWheel",
"HatchbackWheel"
]
},
{
"VehicleName": "Heliblack_hawk_SIB_camo_clear",
"Height": 0,
"VehicleParts": [
"CarBattery",
"HeadlightH7",
"HeadlightH7",
"SIBblack_hawk_Door_1_1_camo",
"SIBblack_hawk_Door_1_2_camo",
"SIBblack_hawk_Door_2_1_camo",
"SIBblack_hawk_Door_2_2_camo",
"SIBblack_hawk_blade1",
"SIBblack_hawk_blade2",
"SIBblack_hawk_blade3",
"SIBblack_hawk_blade4",
"SIBblack_hawk_bladem1",
"SIBblack_hawk_bladem2",
"SIBblack_hawk_bladem3",
"SIBblack_hawk_bladem4",
"HatchbackWheel",
"HatchbackWheel",
"HatchbackWheel",
"HatchbackWheel",
"HatchbackWheel"
]
},
{
"VehicleName": "Heliblack_hawk_SIB_clear",
"Height": 0,
"VehicleParts": [
"CarBattery",
"HeadlightH7",
"HeadlightH7",
"SIBblack_hawk_Door_1_1",
"SIBblack_hawk_Door_1_2",
"SIBblack_hawk_Door_2_1",
"SIBblack_hawk_Door_2_2",
"SIBblack_hawk_blade1",
"SIBblack_hawk_blade2",
"SIBblack_hawk_blade3",
"SIBblack_hawk_blade4",
"SIBblack_hawk_bladem1",
"SIBblack_hawk_bladem2",
"SIBblack_hawk_bladem3",
"SIBblack_hawk_bladem4",
"HatchbackWheel",
"HatchbackWheel",
"HatchbackWheel",
"HatchbackWheel",
"HatchbackWheel"
]
},
{
"VehicleName": "HeliSIB_UH1D_navy_clear",
"Height": 0,
"VehicleParts": [
"CarBattery",
"HeadlightH7",
"HeadlightH7",
"SIBUH1D_Door_1_1_navy",
"SIBUH1D_Door_1_2_navy",
"SIBUH1D_Door_2_1_navy",
"SIBUH1D_Door_2_2_navy",
"SIBUH1D_blade1",
"SIBUH1D_blade2",
"SIBUH1D_bladem1",
"SIBUH1D_bladem2",
"HatchbackWheel",
"HatchbackWheel",
"HatchbackWheel",
"HatchbackWheel",
"HatchbackWheel"
]
},
{
"VehicleName": "HeliSIB_UH1D_iron_clear",
"Height": 0,
"VehicleParts": [
"CarBattery",
"HeadlightH7",
"HeadlightH7",
"SIBUH1D_Door_1_1_iron",
"SIBUH1D_Door_1_2_iron",
"SIBUH1D_Door_2_1_iron",
"SIBUH1D_Door_2_2_iron",
"SIBUH1D_blade1",
"SIBUH1D_blade2",
"SIBUH1D_bladem1",
"SIBUH1D_bladem2",
"HatchbackWheel",
"HatchbackWheel",
"HatchbackWheel",
"HatchbackWheel",
"HatchbackWheel"
]
},
{
"VehicleName": "HeliSIB_UH1D_airforce_clear",
"Height": 0,
"VehicleParts": [
"CarBattery",
"HeadlightH7",
"HeadlightH7",
"SIBUH1D_Door_1_1_airforce",
"SIBUH1D_Door_1_2_airforce",
"SIBUH1D_Door_2_1_airforce",
"SIBUH1D_Door_2_2_airforce",
"SIBUH1D_blade1",
"SIBUH1D_blade2",
"SIBUH1D_bladem1",
"SIBUH1D_bladem2",
"HatchbackWheel",
"HatchbackWheel",
"HatchbackWheel",
"HatchbackWheel",
"HatchbackWheel"
]
},
{
"VehicleName": "HeliSIB_UH1D_clear",
"Height": 0,
"VehicleParts": [
"CarBattery",
"HeadlightH7",
"HeadlightH7",
"SIBUH1D_Door_1_1",
"SIBUH1D_Door_1_2",
"SIBUH1D_Door_2_1",
"SIBUH1D_Door_2_2",
"SIBUH1D_blade1",
"SIBUH1D_blade2",
"SIBUH1D_bladem1",
"SIBUH1D_bladem2",
"HatchbackWheel",
"HatchbackWheel",
"HatchbackWheel",
"HatchbackWheel",
"HatchbackWheel"
]
},
{
"VehicleName": "Helipolice_swat_SIB5_clear",
"Height": 0,
"VehicleParts": [
"CarBattery",
"HeadlightH7",
"HeadlightH7",
"SIBPolice_Door_1_1_swat",
"SIBPolice_Door_1_2_swat",
"SIBPolice_Door_2_1_swat",
"SIBPolice_Door_2_2_swat",
"SIBPolice_blade1",
"SIBPolice_blade2",
"SIBPolice_blade3",
"SIBPolice_blade4",
"SIBPolice_bladem1",
"SIBPolice_bladem2",
"HatchbackWheel",
"HatchbackWheel",
"HatchbackWheel",
"HatchbackWheel",
"HatchbackWheel"
]
},
{
"VehicleName": "Helipolice_SIB4_clear",
"Height": 0,
"VehicleParts": [
"CarBattery",
"HeadlightH7",
"HeadlightH7",
"SIBPolice_Door_1_1",
"SIBPolice_Door_1_2",
"SIBPolice_Door_2_1",
"SIBPolice_Door_2_2",
"SIBPolice_blade1",
"SIBPolice_blade2",
"SIBPolice_blade3",
"SIBPolice_blade4",
"SIBPolice_bladem1",
"SIBPolice_bladem2",
"HatchbackWheel",
"HatchbackWheel",
"HatchbackWheel",
"HatchbackWheel",
"HatchbackWheel"
]
},
take comma "," off the last line if its the end of the file.
haven't checked these looks like there are more variables
anyone habe settings so they can spawn in the map?
Trying to find useful information between the comments section and discussions section is a joke lol No one wants to give up file information when it probably took days to configure the trader files. Lazy mod but models look good and they're easier to operate than red falcon so might be worth the time to build those files. Just super annoying and really bad default setup for the operational stuff they fly like UFOs
anyone have the full trader list for dr jones? there is 0 info for this mod that i can find
I know it wont happen, but this mod would be worth the install if you could attach actual weapons to the Apache or at least a mini gun or 50cal to the door slots on the Black Hawks
Lord Rizzington původně napsal:
Trying to find useful information between the comments section and discussions section is a joke lol No one wants to give up file information when it probably took days to configure the trader files. Lazy mod but models look good and they're easier to operate than red falcon so might be worth the time to build those files. Just super annoying and really bad default setup for the operational stuff they fly like UFOs

Bro, you found the right parameters for normal helicopter control?If so, can you please share
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