边缘世界 RimWorld

边缘世界 RimWorld

Packs Are Not Belts
Pasaway 2024 年 2 月 22 日 上午 1:32
Ammo Pack from VAE Accessories pink graphics glitch
Is there a way to make the game not render the accessories on the pawn? I find the Ammo Pack from VAE Accessories glitches out when zooming in.
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正在显示第 1 - 6 条,共 6 条留言
thedarklightlord 2024 年 6 月 25 日 上午 9:35 
I second this. In fact, when the option to move the Ammo Pack, Quiver and such to their own Ammo Layer, any pawn equipped with something in this layer renders the pink square glitch. I suspect it's something easy to fix, as loading in different ordres didn't solve the issue.
Toaster 2024 年 11 月 23 日 上午 3:15 
Can also confirm
Derrakor 2024 年 12 月 6 日 上午 10:24 
same, its just a giant X over the pawn
最后由 Derrakor 编辑于; 2024 年 12 月 6 日 上午 10:25
Reverum 1 月 16 日 上午 10:50 
Is there still no fix? Tried disabling the VAE option and still stays the same, removing the mod still doesn't fix it for me either
Anoobis 6 月 8 日 上午 7:13 
Failed to find any textures at Things/Apparel/Quiver/Quiver_Thin while constructing Multi(initPath=Things/Apparel/Quiver/Quiver_Thin, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
Verse.Graphic_Multi:Init (Verse.GraphicRequest)
Verse.GraphicDatabase:GetInner<Verse.Graphic_Multi> (Verse.GraphicRequest)
Verse.GraphicDatabase:Get<Verse.Graphic_Multi> (string,UnityEngine.Shader,UnityEngine.Vector2,UnityEngine.Color)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.ApparelGraphicRecordGetter.TryGetGraphicApparel_Patch4 (RimWorld.Apparel,RimWorld.BodyTypeDef,RimWorld.ApparelGraphicRecord&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnRenderTree.ProcessApparel_Patch2 (Verse.PawnRenderTree,RimWorld.Apparel,Verse.PawnRenderNode,Verse.PawnRenderNode)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnRenderTree.SetupApparelNodes_Patch0 (Verse.PawnRenderTree)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnRenderTree.SetupDynamicNodes_Patch0 (Verse.PawnRenderTree)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnRenderTree.TrySetupGraphIfNeeded_Patch0 (Verse.PawnRenderTree)
Verse.PawnRenderTree:EnsureInitialized (Verse.PawnRenderFlags)
Verse.PawnRenderer:EnsureGraphicsInitialized ()
Verse.PawnRenderer:DynamicDrawPhaseAt (Verse.DrawPhase,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
Verse.Pawn:DynamicDrawPhaseAt (Verse.DrawPhase,UnityEngine.Vector3,bool)
Verse.Thing:DynamicDrawPhase (Verse.DrawPhase)
PerformanceFish.Rendering.DynamicDrawManagerPatches/DrawDynamicThingsPatch:EnsureInitialized (Verse.Thing)
PerformanceFish.Rendering.DynamicDrawManagerPatches/DrawDynamicThingsPatch:CullAndInitializeThings (Verse.DynamicDrawManager)
Verse.DynamicDrawManager:DrawDynamicThings ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Map.MapUpdate_Patch3 (Verse.Map)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
Croctus 7 月 22 日 下午 2:43 
I have fixed the problem. You need to go into the VaeAmmunitionLayerPatch.xml file and change PacksAreNotBelts_Tactical to PacksAreNotBelts_Ammo. This solves the missing texture. Seems like a simple oversight.
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