武装突袭3

武装突袭3

Simple Progression System for Arma 3
Koger 2021 年 6 月 6 日 下午 7:51
Suggestions and questions
Escape from tarkov like stuff
I don’t know if this is already part of it what some stuff for like strength increased speed longer throw distance
Maybe an intelligence Skill that will give access to Ammo counter

Stuff for Ace
Pain tolerance
higher wake up chance

Some kind of build up a timer to stop spam for five minutes Or something
An option to have a separate profile for server admin’s so if you got onto a survival server where if you wanted to spam ammunition it would really Really cost you and you couldn’t do it off Server
最后由 Koger 编辑于; 2021 年 6 月 7 日 上午 12:55
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正在显示第 1 - 15 条,共 15 条留言
Rad  [开发者] 2021 年 6 月 7 日 上午 3:38 
Your suggestions are good. Like i mentioned in one of my replies to a comment, we are looking for ways to expand the progression but we are limited by the engine and can only change what the engine allows to be changed in real time.
Rad  [开发者] 2021 年 6 月 7 日 上午 3:44 
I am unsure about throw distance, I think that might be hardcoded into the grenade's class. As for intelligence, we were already thinking of making an independent mag check mod (Ace has this). After your suggestion we're thinking of making it a part of this mod.
Koger 2021 年 6 月 7 日 上午 9:34 
Cool
Koger 2021 年 6 月 7 日 上午 9:42 
Do you think It would be possible to make vehicle skills
Rad  [开发者] 2021 年 6 月 8 日 上午 6:19 
引用自 Koger
Do you think It would be possible to make vehicle skills
What kind of vehicle skills do you mean?
Koger 2021 年 6 月 8 日 上午 9:20 
Faster magazine reload higher quality repair maybe a speed increase Longer range sensors if you’ve seen Universal difficulty mod it seems like when you put the AI difficulty in vehicles up their There long range sensors work better a lot better Works for players as well
最后由 Koger 编辑于; 2021 年 6 月 8 日 下午 1:06
Rad  [开发者] 2021 年 6 月 9 日 上午 7:31 
Things like that would definitely be possible, except for better repair. You repair vehicles better by having the Engineer combat trait.
Koger 2021 年 6 月 9 日 下午 9:34 
A personal wallet thing would be cool With a small logistics system
Rookie 2021 年 6 月 11 日 下午 6:15 
Question: Are the skills such as recoil and sway related to the server settings in any way? i.e. If the server settings are set to Recoil = 0.8, does the max/min of the progression start at 0.8 or end at 0.8, or is it independent?
Broken_Algorithm  [开发者] 2021 年 6 月 12 日 上午 2:46 
It is independent of the server settings. However if you disable stamina or recoil or sway the mod will not reenable them. There will be a server side version released later on which will have more customization for server hosts.
Koger 2021 年 6 月 12 日 下午 2:14 
what is the maximum carry weight and also does this increase your regeneration of stamina because stamina regeneration is the thing I hate most about vanilla
最后由 Koger 编辑于; 2021 年 6 月 12 日 下午 2:16
Rad  [开发者] 2021 年 6 月 12 日 下午 2:22 
引用自 Koger
what is the maximum carry weight and also does this increase your regeneration of stamina because stamina regeneration is the thing I hate most about vanilla
The Max carry weight is the same. What strength changes is the impact of gear on stamina. For example, lets say you have a machinegun on the ground. If you pick it up, your stamina gets reduced by 50%. With strength at it's maximum, when you pick up the machine gun it will only reduce your stamina by 25%.
NULLRAD 2022 年 5 月 27 日 上午 11:18 
make this ♥♥♥♥ less tedious, i just want to be a combat medic in our friends group and the fact i'd need to get 5 thousand kills to use a medikit is retarded
Broken_Algorithm  [开发者] 2022 年 5 月 27 日 下午 12:52 
@Drunkchey Certainly not with that attitude, if you want to be a combat medic just make sure the character you are playing is a combat medic regardless of the mod.
Broken_Algorithm  [开发者] 2022 年 5 月 27 日 下午 12:58 
You can do so multiple ways in console:

Permanently:
player addScore perkcost; and buy the trait

Temporary:
player setUnitTrait ["Medic",true];
最后由 Broken_Algorithm 编辑于; 2022 年 5 月 27 日 下午 12:59
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