Rivals of Aether

Rivals of Aether

Yuyuko W.I.P
Postoapocal_Master  [开发者] 2021 年 6 月 4 日 上午 6:04
Sprites, animation and e.t.c
Here you can discuss everything related to the visual part. Because I have a bad monitor, I may not notice something in motion, so I hope for your feedback!
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Baitofqualitycooking 2021 年 6 月 4 日 上午 6:50 
something to notice, Yuyuko loses her hair mid frame in the dash animation, so I guess you should go ahead and clean that up.
Postoapocal_Master  [开发者] 2021 年 6 月 4 日 上午 6:57 
something to notice, Yuyuko loses her hair mid frame in the dash animation, so I guess you should go ahead and clean that up.

Startup and turning dash animations are not finished yet, I think you're talking about it, I'm working on them now, but thank you for your feedback!
Baitofqualitycooking 2021 年 6 月 4 日 上午 7:46 
So my idea is that you should focus first on her basic animations such as her double jump, parry(I forgot what the shield in this game was called), and dodge so that you can sort of grasp her basic stance or something.
Her walk animation is nice alongside her full dash (when she exits out of the startup animation of dashing). Her jump and mid-air animation are great too, if a bit uninspired (Then again, I don't know how else she would jump so you could discard this). The crouch animation is adorable and fits well with her character.


I really love the art style, it fits right in with the other Touhou mods available on the workshop that have their own custom sprites tailored for Rivals. If I didn't know any better I'd thought this was posted by the same guys as well.
Postoapocal_Master  [开发者] 2021 年 6 月 4 日 上午 8:16 
Thank you for your answers. I'm actually focusing on the basic movement animations right now, the attacks will only come after them. For the jump, I have not yet come up with anything better, and for the animation of walking, I think to change the behavior of the dress in the future. And yes, as for the art style, that's the point, so that my character looks good next to the rest of touhou!
Postoapocal_Master  [开发者] 2021 年 6 月 4 日 上午 11:26 
I made a dash stop animation! I hope it's okay. Next will be dash start!
Baitofqualitycooking 2021 年 6 月 4 日 下午 4:47 
Dash stop animation is looking fine.
Baitofqualitycooking 2021 年 6 月 6 日 下午 11:01 
The Double jump animation is nice, if a bit awkward with the additional jumps if you repeatedly press jump.
I still do like it in spite of that, makes it feel floaty which fits with Yuyuko.
Postoapocal_Master  [开发者] 2021 年 6 月 7 日 上午 10:44 
The Double jump animation is nice, if a bit awkward with the additional jumps if you repeatedly press jump.
I still do like it in spite of that, makes it feel floaty which fits with Yuyuko.

Thank you for your feedback! I plan to adjust the double jump in the future because it is now essentially just copying the sprites of the usual one. I did this because I wasn't sure if people would like the idea of a new jump physics and drawing sprites in this case would not be rational in terms of time.
Baitofqualitycooking 2021 年 6 月 15 日 上午 2:58 
I have yet to see the dash attack animation, but I was wondering if you're next plan is to animate the air dodge.
Postoapocal_Master  [开发者] 2021 年 6 月 15 日 上午 3:21 
I have yet to see the dash attack animation, but I was wondering if you're next plan is to animate the air dodge.

Yes, I planned to make an air dodge first, but then I wanted to make an attack :D. So, I'll start drawing air dodge today, and maybe even finish it by the end of the day.
Postoapocal_Master  [开发者] 2021 年 6 月 15 日 上午 3:22 
And how do you like dash animation, by the way? I hope you liked it.
Baitofqualitycooking 2021 年 6 月 15 日 上午 3:28 
I absolutely love the dash attack animation, I think it fits Yuyuko very well for its grace.
Postoapocal_Master  [开发者] 2021 年 6 月 15 日 上午 9:09 
Well, the air dodge is done~. Next up will likely be ground dodges and a new attack.
Baitofqualitycooking 2021 年 6 月 15 日 上午 9:43 
Nice!
Baitofqualitycooking 2021 年 6 月 16 日 上午 7:06 
Up tilt fits well with Yuyuko, but I think some more effects could flair it up more nicely since it feels choppy.

Maybe add add a tracing effect around the animation?

It's still good though, and I do like how the knockback is affected by where she hits you.
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