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Startup and turning dash animations are not finished yet, I think you're talking about it, I'm working on them now, but thank you for your feedback!
Her walk animation is nice alongside her full dash (when she exits out of the startup animation of dashing). Her jump and mid-air animation are great too, if a bit uninspired (Then again, I don't know how else she would jump so you could discard this). The crouch animation is adorable and fits well with her character.
I really love the art style, it fits right in with the other Touhou mods available on the workshop that have their own custom sprites tailored for Rivals. If I didn't know any better I'd thought this was posted by the same guys as well.
I still do like it in spite of that, makes it feel floaty which fits with Yuyuko.
Thank you for your feedback! I plan to adjust the double jump in the future because it is now essentially just copying the sprites of the usual one. I did this because I wasn't sure if people would like the idea of a new jump physics and drawing sprites in this case would not be rational in terms of time.
Yes, I planned to make an air dodge first, but then I wanted to make an attack :D. So, I'll start drawing air dodge today, and maybe even finish it by the end of the day.
Maybe add add a tracing effect around the animation?
It's still good though, and I do like how the knockback is affected by where she hits you.