安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








It looks like a problem with the cubemaps, I'll try rebuilding them and updating today.
Are you running the map with HDR turned on?
HDR is turned off on my game to help improve my FPS.
Thank you Ice Cold Venison Chops for the update it fix the problem. If there is any other problems I find on both maps I’ll be sure to let you know.
When I originally made this map I didn't make the assets in a way that retained enough useful information for me to be able to edit them like that. I figured if I ever made a version two of flatforest, I'd make new trees and try to build those resources over from the ground up to allow for multiple variants.
I was sort of rushing to fulfill this idea of a "hyper-performant" forest map when I originally worked on this, so it was entirely my fault for the reckless approach.
Maybe some day. I keep telling myself I'll move on from this engine and work on other things but somehow I keep ending up back here. ╮(. ❛ ᴗ ❛.)╭