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<?xml version="1.0" encoding="UTF-8"?>
<uidata version="1">
<data environment="detailmonitor"/>
<data environment="fullscreen"/>
<data environment="fullscreen2">
__CORE_DEBUGLOG_LOG = {
["version"]=2.000000,
["data"]={
[1.000000]={
["timestamp"]=1397939474.000000,
["message"]="Error: [Movie.LoadFormat] File videos/logo_publisher.mkv: avformat_open_input = -2",},
[2.000000]={
["timestamp"]=1397939474.000000,
["message"]="Error: [Video.Start] Failed to start movie -2",},},}
</data>
</uidata>
(Very fresh, I had deleted the whole Documents\Egosoft folder before)
Not very interesting, but this might be of more use (captured with "-debug all -logfile rebirth.log" start parameter)
[General] ======================================
[] File I/O: Could not find file '.\\extensions\nidaren_shield_generators\assets\props\surfaceelements\macros\l_small_military_shieldgen_macro'
[General] ======================================
[General] ======================================
[] XLib::XMLInputOpenCallback(): Failed to open the file: /extensions/nidaren_shield_generators/assets/props/surfaceelements/macros/l_small_military_shieldgen_macro
[General] ======================================
[General] ======================================
[] MacroDB::FindMacro(): Error loading from XML file '\extensions\nidaren_shield_generators\assets\props\surfaceelements\macros\l_small_military_shieldgen_macro'. Check the log for further information.
[General] ======================================
... lots more ...
So lets see. The Workshop version of the mod does indeed not include these files, I have some wired archive in the folder (which 7z failed to open, no idea out of my head which tool I need to open them).
Anyways, went off to get the Nexus version of both mods and installed those. No archive but here there are all the proper files. And guess, new shields are there.
As the workshop version of the Hull mod (and other workshop mods) work fine, it may be an issue with the archive in the shield mod?
The cat archive in both mods look valid, at least the tool can open and extract the. I did not unpack them to play my game, I unpacked them (to a temp folder) to verify the archive being valid.
What I noticed is, the log misses files in the "surfaceelements" folder. But the folder is "SurfaceElements", notice the caps. In the nexus mod version it doesnt matter, as Windows ignores caps in paths. Perhaps (and this is just a guess) the xrebirth archive is case sensitive?
Otherwise, apart from the Steam archive, I lack a good idea now. The nexus version works fine, as noted above. So this is definately no issue with the mod itself.