Garry's Mod

Garry's Mod

AutoIcons - weapon select & kill icon generator
Jeriah 2021 年 5 月 25 日 下午 1:49
Bug Report.
I'm posting this here for bug reports in general.


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The developer is working on the bit of weapons being tilted.

The Addon can not do weapons that don't have world models. (Yet.)

Some weapons may look like Half-Life 2 weapons because some weapons uses a system where different models are attached to the weapons and the Addon doesn't render those models. (Yet)
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That said, post the bugs here!
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正在显示第 1 - 15 条,共 29 条留言
Joker Gaming  [开发者] 2021 年 5 月 25 日 下午 1:57 
I addressed the slight tilts, I noticed the multiple-attached-models thing on a few SWEPS and might be able to address it
Jeriah 2021 年 5 月 25 日 下午 2:17 
Just to make sure, weapons that aren't designed to be handled by the player (Ex. The Alyx gun, the Annabelle, the cubemap, etc...) don't show up because the player won't normally handle them.

Reason I ask is because these weapons (except the harpoon) all have world models and they don't show up.

I just want to make sure this was intentional.
Joker Gaming  [开发者] 2021 年 5 月 25 日 下午 2:38 
those aren't SWEPs
Jeriah 2021 年 5 月 25 日 下午 3:15 
引用自 Joker Gaming
those aren't SWEPs
Ok, just making sure.

:steamthumbsup:
Nokia Disaster Troll 2021 年 5 月 27 日 下午 2:54 
When you hover over an item with it's icon replaced, all materials that you placed onto a model will just disappear. Trying to reset those materials will not work as you just see the prop's default textures.
Meen And Grean 2021 年 5 月 27 日 下午 11:21 
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2135529088

I dunno if this counts for anything but a visual bug, but I have this ArcCW weapons pack involving Call Of Duty Modern Warfare 2's arsenal. Some weapons display the correct or very similar icon model, others display another entirely different weapon.

These weapons are: AA-12, ACR, AK-47, Barret .50 cal, F2000, Fncket (steam's profanity filter), Intervention (+ Obrez variant), L85A2 (Normal, MIFL, & L86 LSW variants), M1911 .45, M240 (seems to adopt M249 SAW shape), M4A1 (uses nonexistent carry handle), Masterkey, MG4, Mini-Uzi, Model 1887, MP5K, PP2000, Ranger, RPD, SCAR-H, Striker, TAR-21, and Vector.

Note that these weapons have properly made world models (and I went to the gm_construct mirror to verify this). Some weapons like the AK-47 display an AR-15 icon (carry handle and all) while the TAR-21 displays an AK-47 icon. This is very strange, and I have a hunch that the author used some Counter Strike source build to base these weapons on.

These weapons and their selection in the hud otherwise function normally. I had only pointed out the ones that had a ***completely*** different model.
最后由 Meen And Grean 编辑于; 2021 年 5 月 27 日 下午 11:23
MIRROR 2021 年 6 月 17 日 上午 5:28 
For the beta brickbat sweps, There was one with the icon with a normal headcrab and the other one with the fast headcrab icon, Both of them was having and throwing fast headcrabs at people. Proof: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2519193781 https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2519193867
MIRROR 2021 年 6 月 17 日 上午 5:29 
Not a bug at all (maybe a bug) But can you make it the same icon please?
Joker Gaming  [开发者] 2021 年 6 月 17 日 上午 11:58 
no, tell the weapon author to use the correct world models
MIRROR 2021 年 6 月 26 日 上午 11:14 
k
Duddy Buddy 2021 年 8 月 14 日 上午 10:00 
Are you aware that it also affects npcs that don't use guns (SCP-096, etc) and gives them kill icons? For example, SCP-096 is just an icon of him t-posing.
Geisteskrankenchan 2022 年 5 月 20 日 上午 6:27 
Would be nice if icons auto-refreshed on SWEP.AutoIconAngle change. mat_reloadtextures is taking too long
Aaron 2022 年 7 月 1 日 上午 8:52 
There's bug with my killfeed, where icon instead being between killer and victim name, it appears in my left upper corner...
sjroberts2 2022 年 8 月 3 日 上午 10:07 
[AutoIcons - weapon select & kill icon generator] lua/autorun/client/autoicons.lua:252: bad argument #1 to 'IsValidModel' (string expected, got table)
1. IsValidModel - [C]:-1
2. translatemodel - lua/autorun/client/autoicons.lua:252
3. ClassNameParams - lua/autorun/client/autoicons.lua:276
4. GetSize - lua/autorun/client/autoicons.lua:888
5. DrawDeath - gamemodes/base/gamemode/cl_deathnotice.lua:159
6. Run - gamemodes/base/gamemode/cl_deathnotice.lua:207
7. HUDPaint - gamemodes/base/gamemode/cl_init.lua:77
8. unknown - gamemodes/sandbox/gamemode/cl_init.lua:94
GeorgeXd 2023 年 3 月 18 日 上午 8:40 
lua/includes/modules/killicon.lua:110: attempt to index field 'size' (a nil value)
1. Draw - lua/includes/modules/killicon.lua:110
2. DrawDeath - gamemodes/base/gamemode/cl_deathnotice.lua:169
3. Run - gamemodes/base/gamemode/cl_deathnotice.lua:207
4. HUDPaint - gamemodes/base/gamemode/cl_init.lua:84
5. unknown - gamemodes/sandbox/gamemode/cl_init.lua:103
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