Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Rome II Total Realism IIII
leonardusius 2022 年 1 月 28 日 上午 7:21
New shot type
Hello,

I asking for help to know if it is possible to add more shot types than the 14 ones already present in (small_arm_default, artillery_whistling, etc); Let's say a ''small_arm_default1'', new one. To save the one modified into your 'Conserve Ammo'. Also the discord invite is obsolete.
最后由 leonardusius 编辑于; 2022 年 1 月 28 日 上午 7:24
< >
正在显示第 1 - 4 条,共 4 条留言
JaM  [开发者] 2022 年 2 月 3 日 下午 5:56 
JaM  [开发者] 2022 年 2 月 3 日 下午 6:00 
i think those are hardcoded, anyway, there are other types that can be usually used (extended, flaming,poison or whistling) I use extended for "conserve ammo" as it also extends the range a bit.
JaM  [开发者] 2022 年 2 月 3 日 下午 6:02 
hmm, actually, there are more:

small_arm_default
small_arm_extended
small_arm_flaming
small_arm_heavy
small_arm_poison
small_arm_whistling

and maybe another could be added by creating new entry in projectile_shot_type_enum_tables
leonardusius 2022 年 2 月 4 日 上午 1:06 
引用自 JaM
hmm, actually, there are more:

small_arm_default
small_arm_extended
small_arm_flaming
small_arm_heavy
small_arm_poison
small_arm_whistling

and maybe another could be added by creating new entry in projectile_shot_type_enum_tables
Yes, it can, but also it seems game don't allow more than 5 projectiles for a particular missile weapon (you mentioned the BIG 6 above, one the default and other 5)
< >
正在显示第 1 - 4 条,共 4 条留言
每页显示数: 1530 50