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If you look at kv_fatigue, you can see that i use "fatigue_resistant_delta value -16.. this is applied to any unit with "fatigue_res" attribute, which is given to all "disciplined" units that should keep cohesion for longer.
Keeping units idle, restored cohesion (-64) running, walking, fighting, charging etc, it all decreases it...
Skirmishers are immune to this, which is thanks to custom special ability, that prevents them to gain any "fatigue" (defined in special ability phase table)
And then, i just use fatigue effect table to assign effects based on fatigue state.. but instead of getting tired, disordered unit is faster (1.45x) but has less defense, less charge and less bracing...
Anyway I'm struggling with lua scripts for Rome 2 to make some personal changes. Now for army stances which I think are one of the most needed issues.
P.S.
''Then give Carthage Corsica, and give multiple African regions to African factions instead of Carthage, but make them client states of Carthage.
Libya will stay separate, but again, as Client State, with only Libyan units available to them, so they wont be a "Carthage copycat" they were in vanilla..
I might even add Samnites back as client state of Rome in southern Italy, while Etruscans will also start as client state of Rome at the start. This would allow Rome to recruit auxiliary units from both ''
That is an absolute necessity from historical perspective and very easy to do.
Be blessed.
Practically, it allows player to get units somewhere fast, order them to "run" and they gain speed bonus as they go... but they are also extremely vulnerable as they move to enemy attacks...
Plus, every single text that was referring to "fatigue" is now giving proper info on cohesion state... so effectively, FATIGUE mechanics was replaced with COHESION mechanics.
Therefore, i will make these changes, but release the startpos when changes in it will be quite significant and relatively definitive. :)