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immuneToCompulsion.blurb=This unit cannot be compelled to move and is immune to morale and wounds effects.
immuneToCompulsion.name=Iron Willed
SECinjuryLeadsToFleeMonsters.blurb=Can flee when wounded at half health or less.
SECinjuryLeadsToFleeMonsters.name=Vulnerable to Morale
SECcanFleeMonsters.blurb=Will flee in panic if it fails a 1d6 Health stat check on the next turn.
SECcanFleeMonsters.name=Frightened
SECcanFleeHumans.blurb=Will panic if <mf:he fails/she fails/they fail> a 1d50 Tenacity stat check on the next turn.
SECcanFleeHumans.name=Frightened
SECinFearHumans.blurb=<firstname> is in panic and taking cover! <mf:he has/she has/they have> greatly reduced accuracy and damage, but increased defenses and speed.
SECinFearHumans.name=Taking Cover!
SECcanMalfunctionMorthagi.blurb=Will malfunction it fails a 1d6 Health stat check on the next turn.
SECcanMalfunctionMorthagi.name=Damaged
A Chinese translation is on the way.
ALSO.......
- Acid Pot is getting an update, so that it will cause +Damaged to Morthagi. Figured out the formula, just gotta implement it.
- Chinese translations for Expanded Offhands is being worked on but will cover only stuff that has been touched by my mods.