Barotrauma 潜渊症

Barotrauma 潜渊症

AbyssVeteran
Asante Fenix 2021 年 8 月 24 日 上午 7:11
Сообщения об ошибках
Сообщения об ошибках при использовании данного мода.
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XOXO 2021 年 11 月 1 日 上午 6:58 
при покупке морфина в маркете за 100 марок вылетает с ошибкой:
Exception: Object reference not set to an instance of an object. (System.NullReferenceException)
Target site: Void Update(Single, Barotrauma.Camera)
стэк:
at Barotrauma.Items.Components.Fabricator.Update(Single deltaTime, Camera cam) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Items\Components\Machines\Fabricator.cs:line 284
at Barotrauma.Item.Update(Single deltaTime, Camera cam) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Items\Item.cs:line 1662
at Barotrauma.MapEntity.UpdateAll(Single deltaTime, Camera cam) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Map\MapEntity.cs:line 567
at Barotrauma.GameScreen.Update(Double deltaTime) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Screens\GameScreen.cs:line 264
at Barotrauma.GameMain.Update(GameTime gameTime) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\GameMain.cs:line 981
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 656
at Microsoft.Xna.Framework.Game.Tick() in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 500
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\SDL\SDLGamePlatform.cs:line 92
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 397
at Microsoft.Xna.Framework.Game.Run() in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 367
at Barotrauma.Program.Main(String[] args) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Program.cs:line 59
最后由 XOXO 编辑于; 2021 年 11 月 1 日 上午 7:01
DJ EBAN  [开发者] 2021 年 11 月 4 日 上午 8:08 
Починено
Sanek Play 2023 年 4 月 18 日 上午 9:15 
Не работает в комбинации с модом Jobs Extended и Barotraumatic Creatures Pack
DJ EBAN  [开发者] 2023 年 4 月 18 日 上午 10:02 
Пришлите пожалуйста логи с текстом ошибки. Посмотрю что можно сделать.
Sanek Play 2023 年 4 月 18 日 下午 11:02 
Не могу найти логи(кроме серверных, но это не то), есть скрины.
DJ EBAN  [开发者] 2023 年 4 月 19 日 上午 9:17 
Вроде починил. Проверяйте
Sanek Play 2023 年 4 月 19 日 下午 2:18 
Работает но теперь все стали невидимыми. https://cdn.discordapp.com/attachments/1025794103360901230/1098356777973723157/image.png
Может это из-за пака Barotramatic со всеми мобами
DJ EBAN  [开发者] 2023 年 4 月 21 日 上午 11:18 
Ок, посмотрю ещё. Может что-то проглядел.
Husked Captain 2024 年 10 月 3 日 下午 10:58 
Last debug messages:
[10/04/2024 12:51:36] Potential error in StatusEffect (RockwormAV, Jaw). Target not defined, the effect might not work correctly. Use target="This" if you want the effect to target the entity it's defined in. Setting "This" as the target.
[10/04/2024 12:51:36] Potential error in StatusEffect (RockwormAV, limb Jaw). Target not defined, the effect might not work correctly. Use target="This" if you want the effect to target the entity it's defined in. Setting "This" as the target.
[10/04/2024 12:51:36] Potential error in StatusEffect (RockwormAV, Head). Target not defined, the effect might not work correctly. Use target="This" if you want the effect to target the entity it's defined in. Setting "This" as the target.
[10/04/2024 12:51:19] Potential error in StatusEffect (RockwormAV). Target not defined, the effect might not work correctly. Use target="This" if you want the effect to target the entity it's defined in. Setting "This" as the target.
[10/04/2024 12:51:17] ‖color:#9370DB‖[HTS EK Pack(RU-ENG)]‖color:end‖ Invalid stat type type "AttackSpeedMultiplier" in item (ek_captains_sabre)
[10/04/2024 12:51:16] ‖color:#9370DB‖[HTS EK Pack(RU-ENG)]‖color:end‖ Invalid stat type type "AttackSpeedMultiplier" in item (ek_captains_sabre)
[10/04/2024 12:51:16] Potential error in StatusEffect (Двухствольный дробовик, RangedWeapon). Target not defined, the effect might not work correctly. Use target="This" if you want the effect to target the entity it's defined in. Setting "This" as the target.
[10/04/2024 12:51:13] ‖color:#9370DB‖[Bandit Gear]‖color:end‖ Error in the fabrication recipe for "Improvised Helment With Bandana". Could not find the ingredient "Barotrauma.FabricationRecipe+RequiredItemByIdentifier (scp_simplehelmet)".
[10/04/2024 12:51:12] ‖color:#9370DB‖[Bandit Gear]‖color:end‖ Error in the fabrication recipe for "Improvised Helment With Bandana". Could not find the ingredient "Barotrauma.FabricationRecipe+RequiredItemByIdentifier (scp_simplehelmet)".
[10/04/2024 12:51:09] Generating an outpost for the end of the level... (Location: Сухой док Thasus Linea, level type: LocationConnection)
[10/04/2024 12:51:05] Generating an outpost for the start of the level... (Location: Культуры Agenor Linea, level type: LocationConnection)
[10/04/2024 12:51:05] Loading additional background creatures from file 'C:/Users/Velez/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2532991202/BackgroundCreatures/BackgroundCreaturePrefabs.xml'
[10/04/2024 12:51:05] Level identifier: coldcavernstransition
[10/04/2024 12:51:04] ‖color:#9370DB‖[AbyssVeteran]‖color:end‖ WARNING: Item icecrabclaw has multiple Holdable components (Holdable, MeleeWeapon).
[10/04/2024 12:51:00] ‖color:#9370DB‖[Bandit Gear]‖color:end‖ Error in the fabrication recipe for "Improvised Helment With Bandana". Could not find the ingredient "Barotrauma.FabricationRecipe+RequiredItemByIdentifier (scp_simplehelmet)".
[10/04/2024 12:49:34] WARNING: Container tag "wrecksecurearmcab" is used in vanilla item prefabs but not defined in a ContainerTagPrefab.
[10/04/2024 12:49:34] WARNING: Container tag "wreckshuttlecrate" is used in vanilla item prefabs but not defined in a ContainerTagPrefab.

Игру крашит при старте миссии, смею предположить что из-за какой-то ошибки с эффектами у Rockworm'a
DJ EBAN  [开发者] 2024 年 10 月 4 日 上午 11:36 
принято, исправим
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