RimWorld

RimWorld

Arsenal of Reaction
4ydra  [kehittäjä] 12.5.2021 klo 17.01
Balancing
A weapon is too strong? Too weak? The weapons should fit well into the vanilla game, so help me please with the balancing.

Important: Write in your post if you play with CE or vanilla.
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I posted comment about melee in CE, but can continue the discussion here if it's more convenient.
Also is it intended that the ranged weapons from this mod and AoRev to be some of the least accurate available?
Hey there!

I am playing with Vanilla Combat Reloaded, and I am a mixed bag with your mod.

I LOVE the guns. They always look great, sound great, all of it. I love using it... But boy does it feel a bit OP.

I think the burst amount of the guns is a bit too high, if I had to think about it. It's a bit too easy to get the guns while the burst amount of them is fairly high. 11 or 12 shots per every second to two seconds is a lot, which I think could be reduced a little bit.

Up to you, just wanted to give some feedback!
Skharr 2.5.2024 klo 8.26 
Hey im agree with jath. Your weapons look and sound great. Boy i get joy when i get into a fight. But its over too fast. Like 25 dmg with 30+ penetration at 10 bullets per burst and then about 2 sec cooldown with aiming time ? Bit tough. Also you unlock most weapons with basic research in guns. No deeper research needed. They are alot stronger than vanilla weapons. And i mean, really strong. A 30dmg per second meele damage and 25dmg 10 burst shoot weapon hits harder than any autocannon and kills any skilled meele fighter.

But overall is this a high quality mod that stands out for me :)
How are the weapons stronger then Void weapons their is no way this is vanilla friendly mod the stats for every melee is absurd and 90% of the ranged weapons Dmg accuracy Hut chance just stats in general don’t make sense for a “Vanilla Friendly” Mod.
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