DayZ
Radioactive Animals
Wickedquick1 2022 年 10 月 15 日 上午 11:14
Figuring out setup for this mod
I went through the process of figuring out how to add these beauties into a server with little help and was able to pull it off
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Wickedquick1 2022 年 10 月 15 日 上午 11:16 
First.

Create a new types file for the mod types

Name this file Radioactivetypes.xml


<?xml version="1.0" encoding="utf-8"?>
<types>
<type name="Radioactive_wolf_pelt">
<nominal>0</nominal>
<lifetime>10800</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0" />
<category name="clothes" />
</type>
<type name="Radioactive_bear_pelt">
<nominal>0</nominal>
<lifetime>10800</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0" />
<category name="clothes" />
</type>
<type name="Radioactive_bear_Meat">
<nominal>0</nominal>
<lifetime>10800</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0" />
<category name="clothes" />
</type>
<type name="Radioactive_wolf_Meat">
<nominal>0</nominal>
<lifetime>10800</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0" />
<category name="clothes" />
</type>
<type name="Radioactive_Bear_juggernaut">
<nominal>0</nominal>
<lifetime>1800</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
</type>
<type name="Radioactive_Bear_Beast">
<nominal>0</nominal>
<lifetime>1800</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
</type>
<type name="Radioactive_Bear_Tough">
<nominal>0</nominal>
<lifetime>1800</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
</type>
<type name="Radioactive_Wolf_juggernaut">
<nominal>0</nominal>
<lifetime>1800</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
</type>
<type name="Radioactive_Wolf_Beast">
<nominal>0</nominal>
<lifetime>1800</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
</type>
<type name="Radioactive_Wolf_Tough">
<nominal>0</nominal>
<lifetime>1800</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
</type>
</types>
最后由 Wickedquick1 编辑于; 2022 年 10 月 15 日 上午 11:19
Wickedquick1 2022 年 10 月 15 日 上午 11:18 
Second.

Create an Events file for the mod types

Name this file RadioactiveEvents.xml

TO SPAWN ANIMALS THE EVENT NAME MUST START WITH ANIMAL

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<events>
<event name="AnimalRadioactive_Bear_juggernaut">
<nominal>1</nominal>
<min>1</min>
<max>1</max>
<lifetime>180</lifetime>
<restock>0</restock>
<saferadius>200</saferadius>
<distanceradius>0</distanceradius>
<cleanupradius>0</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1"/>
<position>fixed</position>
<limit>child</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="6" min="2" type="Radioactive_Bear_juggernaut"/>
</children>
</event>
<event name="AnimalRadioactive_Bear_Beast">
<nominal>1</nominal>
<min>1</min>
<max>1</max>
<lifetime>180</lifetime>
<restock>0</restock>
<saferadius>200</saferadius>
<distanceradius>0</distanceradius>
<cleanupradius>0</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1"/>
<position>fixed</position>
<limit>child</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="6" min="2" type="Radioactive_Bear_Beast"/>
</children>
</event>
<event name="AnimalRadioactive_Bear_Tough">
<nominal>1</nominal>
<min>1</min>
<max>1</max>
<lifetime>180</lifetime>
<restock>0</restock>
<saferadius>200</saferadius>
<distanceradius>0</distanceradius>
<cleanupradius>0</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1"/>
<position>fixed</position>
<limit>child</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="6" min="2" type="Radioactive_Bear_Tough"/>
</children>
</event>
<event name="AnimalRadioactive_Wolf_juggernaut">
<nominal>1</nominal>
<min>1</min>
<max>1</max>
<lifetime>180</lifetime>
<restock>0</restock>
<saferadius>200</saferadius>
<distanceradius>0</distanceradius>
<cleanupradius>0</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1"/>
<position>fixed</position>
<limit>child</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="6" min="2" type="Radioactive_Wolf_juggernaut"/>
</children>
</event>
<event name="AnimalRadioactive_Wolf_Beast">
<nominal>1</nominal>
<min>1</min>
<max>1</max>
<lifetime>180</lifetime>
<restock>0</restock>
<saferadius>200</saferadius>
<distanceradius>0</distanceradius>
<cleanupradius>0</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1"/>
<position>fixed</position>
<limit>child</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="6" min="2" type="Radioactive_Wolf_Beast"/>
</children>
</event>
<event name="AnimalRadioactive_Wolf_Tough">
<nominal>1</nominal>
<min>1</min>
<max>1</max>
<lifetime>180</lifetime>
<restock>0</restock>
<saferadius>200</saferadius>
<distanceradius>0</distanceradius>
<cleanupradius>0</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1"/>
<position>fixed</position>
<limit>child</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="6" min="2" type="Radioactive_Wolf_Tough"/>
</children>
</event>

</events>
最后由 Wickedquick1 编辑于; 2022 年 10 月 15 日 上午 11:19
Wickedquick1 2022 年 10 月 15 日 上午 11:21 
Add your new

Radiactivetypes.xml and RadioactiveEvents.xml files

to your central economy by creating a NEW FOLDER "Radioactive_ce"

it goes here

C:\Program Files (x86)\Steam\steamapps\common\DayZServer\mpmissions\empty.deerisle
Wickedquick1 2022 年 10 月 15 日 上午 11:23 
Add these lines to your

cfgeconomycore.xml file

<ce folder="Radioactive_ce">
<file name="RadioactiveEvents.xml" type="events" />
<file name="Radioactivetypes.xml" type="types" />
</ce>
Wickedquick1 2022 年 10 月 15 日 上午 11:26 
Next you must create the TERRITORIES for each.

the new files go here
C:\Program Files (x86)\Steam\steamapps\common\DayZServer\mpmissions\empty.deerisle\env

name them

radioactive_bear_territories.xml
radioactive_wolf_territories.xml


example for a bear territory

<?xml version="1.0" encoding="UTF-8"?>
<territory-type>
<territory color="2812936192">
<zone name="Graze" smin="0" smax="0" dmin="0" dmax="0" x="9613.33" z="1221.3" r="300"/>
</territory>
</territory-type>


you can have them spawn wherever you like
by changing coordinates or adding several
Wickedquick1 2022 年 10 月 15 日 上午 11:29 
Then in your cfgenvironment.xml

add these lines

<file path="env/radioactive_wolf_territories.xml" />
<file path="env/radioactive_bear_territories.xml" />

you can add them directly below


<file path="env/pig_territories.xml" />
Wickedquick1 2022 年 10 月 15 日 上午 11:30 
In the same file cfgenvironment.xml for each radioactive type you must add lines like this

example

<territory type="Herd" name="Radioactive_Bear_juggernaut" behavior="BlissBearGroupBeh">
<file usable="radioactive_bear_territories"/>
<agent type="Male" chance="1">
<spawn configName="Radioactive_Bear_juggernaut" chance="1" />
</agent>

<item name="globalCountMax" val="30" />
<item name="zoneCountMin" val="1" />
<item name="zoneCountMax" val="1" />
<item name="playerSpawnRadiusNear" val="100" />
<item name="playerSpawnRadiusFar" val="200" />
</territory>
Wickedquick1 2022 年 10 月 15 日 上午 11:31 
If done correctly you can have these animals spawn in on their own.

hope this helps....im no expert but finally got it working after a few days
Ph4tPigeon 2022 年 10 月 19 日 下午 1:17 
Thank you for this, a great help for a noob like me!
Nuggus 2022 年 10 月 28 日 下午 2:42 
Followed this, but made it a bit easier using the server's existing types and events files.

Updated existing TYPES.xml

Updated EVENTS.xml

Skipped cfgeconomycore.xml directions

Updated Territories by copying existing bear and wolf territories and renaming. This should have them spawn in place of regular bears and wolves.

Updated cfgenvironment.xml for the territory association.
最后由 Nuggus 编辑于; 2022 年 10 月 28 日 下午 2:44
Wickedquick1 2022 年 11 月 1 日 下午 6:08 
Thats one way to do it, but if you have several mods it congests your files. thanks for the tips though homie
DUBZ 2023 年 5 月 27 日 下午 1:27 
so how would you word the wolf cfgenvironment.xml? like what would i replace "BlissBearGroupBeh" with is my main question.
最后由 DUBZ 编辑于; 2023 年 5 月 27 日 下午 1:47
Wickedquick1 2023 年 6 月 10 日 下午 12:30 
引用自 xxxDUBZYxxx
so how would you word the wolf cfgenvironment.xml? like what would i replace "BlissBearGroupBeh" with is my main question.
Yes that would be how to do the wolves
Bastelbude 2023 年 7 月 28 日 下午 2:16 
something seems to be missing there. am 1:1 the instruction followed...

[CE][AnimalRespawner] (PRIRadioactiveWolf) :: !!! Missing AI Template "HerdRadioactiveWolf" for DE: "AnimalRadioactiveWolf"
[CE][AnimalRespawner] (PRIRadioactiveBear) :: !!! Missing AI Template "HerdRadioactiveBear" for DE: "AnimalRadioactiveBear"
TH3DUCKONQUACK 2023 年 9 月 5 日 下午 6:35 
i tried this maybe i did something wrong can i add your discord and send me the files?
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