Noita
Digestive Alchemy
Thatrius  [开发者] 2021 年 5 月 10 日 下午 2:28
Suggestions/Bugs/Thoughts?
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最后由 Thatrius 编辑于; 2021 年 5 月 10 日 下午 6:41
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正在显示第 1 - 15 条,共 207 条留言
anaethereal 2021 年 5 月 11 日 下午 4:28 
Death from not ♥♥♥♥♥♥♥♥ to add more difficulty to the game by adding another thing to watch out for.
McWizard 2021 年 5 月 11 日 下午 5:03 
1. Maybe add a sort of permanent stomach "slot" icon to the hotbar that can be selected and interacted with like a potion bottle, enabling the player to manually puke by right clicking it, poop with the throw action, and pee with the spray action?

2. special poop, urine, and gas effects/types from ingesting certain materials, and/or just being able to pee or poop out magical liquids and materials instead of having to puke them out.

3. Adding onto the previous point, have additional storage areas, such as guts and bladder, in addition to the stomach that materials move between over time and determine what's happening to the materials, and if they can be peed/pooped out.

4. Perks that relate to consumption or food acquisition such as a sort of iron stomach perk which could allow you to eat any liquid or powder without harmful effects; gastral alchemy, which could process consumed materials into other materials; scavenger, getting more health out of meat and other organic materials; termite, enabling you to eat materials like wood, soil, ground, and dirt; etc.

Bug/Issue: I was using it on beta branch with other mods, so I'm not sure if this is a problem with the mod itself, often pressing E to poop doesn't work (though peeing still does) even with the prompt flashing, and the stomach the mod stores materials in seems separate from the vanilla stomach/satiation as I was at 100% but I was still starving to death with the "eat your veggies" perk.

The mod is very interesting and has fun interactions with the randomized alchemy mod, I hope you continue developing and improving this mod :)
Fallout 2021 年 5 月 11 日 下午 6:22 
Mod is fun but conflicts with the More Shop mod. I'm assuming because it changes the full hp regen and adds the sheep. :(
Thatrius  [开发者] 2021 年 5 月 11 日 下午 7:51 
@McWizard The stomach slot is a really good idea. I've been using the E key cause the API doesn't support custom keybinds; but the downside there is that you have to empty your bowels every time you pick up an item.
I kind of wanted the player to be able to shoot/throw while expelling though, which wouldn't be possible if the stomach was its own slot that needed to be selected. I might include it as a toggleable setting though, it's definitely too good an idea to waste.

I actually used multiple stomach parts at first, one for unprocessed materials, one for solid waste, and one for liquid waste. I ended up scrapping it for the mono-gastric setup though, mostly in favor of simplicity. Any UI setup that I tried to come up with that used three stomach parts felt too complicated and confusing.
Like you mentioned though, it would make it possible to pee and poo out materials other than pee and poo, so I'm definitely considering adding it again, if just for that reason

I think the not-being-able-to-poop issue is due to it counting the total material amount, rather than just the poo amount. If I don't get to separating bladder and bowel soon, I'll at least try and implement separate warning messages for them.

Unfortunately Eat Your Veggies doesn't work with the mod at the moment, since it uses satiation to work :/
Since there isn't a way to control satiation levels with the current API (that I know of), I had to code a different stomach system and disable the old one. I'll try and fix that at some point

But yeah the perk ideas are awesome, I like the termite one
Thatrius  [开发者] 2021 年 5 月 11 日 下午 7:51 
@Heavyro Kujo That's an idea, albeit a hardcore one
Thatrius  [开发者] 2021 年 5 月 11 日 下午 7:55 
@Fallout Yeah it's gotta be the max-hp and sheep, I'll need to find another way of spawning shop entities that doesn't replace the whole biome script
McWizard 2021 年 5 月 11 日 下午 11:38 
For the multiple stomach parts thing, would it be possible to have separate sections within a single popup window? If so, it could also have a single or three tightly grouped icons so it'd not be much more visually complicated as what it is now, but more organized and understandable of what and where things are happening.
Reidapedia 2021 年 5 月 12 日 上午 8:55 
maybe if you were peeing while holding a bottle you would pee into the bottle. now i know that would have complaints, but i'm in a box so i cant hear any of it.
Thatrius  [开发者] 2021 年 5 月 13 日 下午 2:01 
引用自 Reidapedia
maybe if you were peeing while holding a bottle you would pee into the bottle. now i know that would have complaints, but i'm in a box so i cant hear any of it.

Interesting... maybe to circumvent possible inconveniences, you'd have to mouseover the bottle's inventory icon for it to work.

I guess I could always just include a setting to toggle it off, if some people did find it inconveinient XD
Thatrius  [开发者] 2021 年 5 月 13 日 下午 2:02 
引用自 McWizard
For the multiple stomach parts thing, would it be possible to have separate sections within a single popup window? If so, it could also have a single or three tightly grouped icons so it'd not be much more visually complicated as what it is now, but more organized and understandable of what and where things are happening.

That might work, I'll try that
McWizard 2021 年 5 月 14 日 下午 2:39 
Oh, relating to my original comment, maybe add a material, stomach acid or digestive juices/enzyme, that is produced passively up to a certain amount within the stomach and has reactions with certain materials as if an actual digestive process. Plus if you have the previously suggested gastric alchemy perk, you just produce a more reactive version of the material instead that also interacts with magical substances.
Additionally, some materials could react with your body depending on the part they're in, like metals, acid, poison, toxic waste causing internal bleeding in all areas, dirt/powders causing constipation in the gut, etc.
Thatrius  [开发者] 2021 年 5 月 15 日 上午 9:48 
@McWizard I dunno, I feel like digestion can be more reliably simulated by simply hardcoding it, rather than using actual reactions with a stomach acid material. It would be a cool way to implement it though.

For the reactions with the gut/bladder/colon themselves, that can be pretty easily accomplished by making digestion setups for them, just with negative health benefits and blood or meat as byproducts. Until I get the stomach sections separated however, the byproducts won't be able to be moved to the bladder or colon; and if they're organic materials they'll just digest into regular urine or poo by the time they come out.

Your idea for the Gastral Alchemy perk, what would that entail exactly? Are we talking random conversions?


最后由 Thatrius 编辑于; 2021 年 5 月 15 日 上午 9:48
McWizard 2021 年 5 月 15 日 下午 1:12 
Yeah, I haven't personally tried to mod Noita so I don't really know how things work under the hood. Having an extra material that does the processing would be cool, but I suppose you'd still have to hardcode the resulting material/waste product being moved to the other parts anyway so idk.

I just really like alchemy systems and experimentation so having it be alchemical rather than a rigid process is interesting to me, though that's just my bias lol

And for the Gastral Alchemy, I was thinking either converting common, dangerous, and/or worthless materials into valuable/useful ones. Though It'd be cool if materials not among those specified, including modded materials, could be assigned a random magical material from a list so they don't just sit there doing nothing.
(LUX)Dinomaster 2021 年 5 月 15 日 下午 11:10 
it seems that a majority of potions right now won't digest. instead they just stay in your stomach taking up capacity long after their effect wears off. I've disabled all mods to see if that would change anything but the problem is still there. I've also oped into the beta branch with the same. fix 20200727 oddly enough drowned my character in a flood of infinite piss and poo. wouldn't even let me close the game. all the menu options would just resume. a sad way to go i imagine.
(LUX)Dinomaster 2021 年 5 月 15 日 下午 11:37 
nvm I'm dumb. i read the planned features and saw that they probably are ones you haven't implemented yet
最后由 (LUX)Dinomaster 编辑于; 2021 年 5 月 15 日 下午 11:37
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